Content Independent Classroom Gamification
نویسندگان
چکیده
This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person pilot study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlations with student traits. While the data analyzed so far is mostly inconclusive, this study served as an important first step toward contentindependent gamification.
منابع مشابه
Work In Progress – Content Independent Classroom Gamification
This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlation...
متن کاملThe Flipped Classroom Experience of Gamified
There has recently been growing interest in the area of gamification, the application of game elements to non-game contexts. This concept has been put to use in several different fields, one such field being education. What is good about game-informed learning is that when conditions are satisfied, learners can enhance their intrinsic motivation towards goal achievement. For the purpose of the ...
متن کاملPros and cons gamification and gaming in classroom
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using gamification within learning process. Exploratory study –cases are provided to investigate the relation between motivation and engagement of the students and gam...
متن کاملIntegrating Aspects of Gamification in the Classroom: Takeaways from a Tentative Experience with Undergraduates
Departamento de Estatística e Informática (DEINFO) Universidade Federal Rural de Pernambuco (UFRPE) Rua Dom Manoel de Medeiros, s/n, Dois Irmãos 52171-900 Recife/PE Brasil [email protected] Abstract. The growing interest for gamification in education is undeniable. However, the pedagogy behind it is overshadowed by promises of seducing students through the appeal of games. Despite the ra...
متن کاملMotivation Strategy Using Gamification
The number of university students’ dropouts is increasing rapidly these days in Japan. One of the possible causes is some kinds of problems relating to economic reasons. The other reason, there is a marked decline in the students’ scholastic performance. They are not able to keep up with class work at school. Our recent studies have focused on e-Learning support methods using the Gamification. ...
متن کامل