Strategy-proof Mechanism Design for Facility Location Games: Revisited (Extended Abstract)

نویسندگان

  • Lili Mei
  • Minming Li
  • Deshi Ye
  • Guochuan Zhang
چکیده

In facility location games, one aims at designing a mechanism to decide the facility location based on the addresses reported by all agents. In the standard facility location game, each agent wants to minimize the distance from the facility, while in the obnoxious facility game, each agent prefers to be as far away from the facility as possible. In this paper we revisit the two games on a line network by finely defining more reasonable agent cost (utility) functions in terms of their satisfaction degree with respect to the facility location. Namely, a happiness factor within [0, 1] is introduced to measure the difference between the best facility location for an agent and the one given by the mechanism. Agents aim at a largest possible happiness factor while the social satisfaction is to maximize the total factors. For the standard facility location game, we observe that the median mechanism [4] is of 3/2-approximation. We then devise a 5/4-approximation group strategy-proof mechanism. For the obnoxious facility game, we show the majority mechanism [1] is best possible with approximation ratio of two.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Facility Location Games with Dual Preference

In this paper, we focus on the facility location games with the property of dual preference. Dual preference property indicates that both two preferences of agents, staying close to and staying away from the facility(s), exist in the facility location game. We will explore two types of facility location games with this property, the dual character facility location game and the two-oppositefaci...

متن کامل

A Survey on Approximation Mechanism Design without Money for Facility Games

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible, and the cost of an agent can be defined as the distance between her location and the closest facility. In an obnoxious facility game, each agent wants to be ...

متن کامل

Characterizing Output Locations of GSP Mechanisms to Obnoxious Facility Game in Trees

In the obnoxious facility game with a set of agents in a space, we wish to design a mechanism, a decision-making procedure that determines a location of an undesirable facility based on locations reported by the agents, where we do not know whether the location reported by an agent is where exactly the agent exists in the space. For a location of the facility, the benefit of each agent is defin...

متن کامل

Strategy-Proof Mechanisms for Facility Location Games with Many Facilities

This paper is devoted to the location of public facilities in a metric space. Selfish agents are located in this metric space, and their aim is to minimize their own cost, which is the distance from their location to the nearest facility. A central authority has to locate the facilities in the space, but she is ignorant of the true locations of the agents. The agents will therefore report their...

متن کامل

Strategy-Proof Mechanism for Obnoxious Facility Location on a Line

In the problem of obnoxious facility location, an obnoxious facility is located in an area. To maximize the social welfare, e.g., the sum of distances from all the agents to the facility, we have to get the true locations of each agent. However, each agent may misreport his/her location to stay far away from the obnoxious facility. In this paper, we design strategy-proof mechanisms on locating ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016