Trans-Reality Gaming
نویسنده
چکیده
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to deliver new modes of game play experience in which the different contexts of staging are integrated within a unified game space that crosses over technical borders. The development of trans-reality games involves meeting specific design challenges concerning variations between the roles of technology and the player in different game staging environments. The result must be a design methodology in which diverse demands upon and opportunities for player creativity are integrated within the mechanics of a specific trans-reality game design.
منابع مشابه
Exploring the Edge of the Magic Circle: Defining Pervasive Games
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The limits of the magic circle are explored in spatial, temporal and social dimensions. These ways of expanding the game are not new, since many intentional and unintentional examples of similar expansions can be found from earlier games, but the recently emerged fashion of pervasive g...
متن کاملAn exploration from virtual to augmented reality gaming
Computer games are continuously improving graphics capabilities and game-play but the market demands show that more compelling gaming applications are required. In this paper, the requirements of modern gaming applications are investigated and a classification of the most significant game design issues is presented. To understand the issues related to video and virtual reality gaming, an intera...
متن کاملAugmented Reality Meets Tangibility: A New Approach for Early Childhood Education
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper presents an AR featured educational game specifically designed for 4-7 years old pre-school children. The principal objective of this game is to enable children to learn various ab...
متن کاملHow Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment?
Background Video games are usually played only in a virtual world. However, developments in mixed reality and shape-changing user interface have started to bridge the gap between the virtual game and the physical world via kinetic interaction. We incorporated kinetic interaction based on mixed reality (MR) into the game content and we investigated how kinetic interaction based on MR changes use...
متن کاملA Case Study of Augmented Reality Serious Games
The study introduced in this paper examines some of the issues involved in the design and implementation of serious games that make use of tangible AR environments. Our motivation is to understand how augmented reality serious games (ARSG) can be applied to some very difficult problems in the real gaming world. Emphasis is given on the interface and the interactions between the players and the ...
متن کامل