Nearly Optimal Minimax Tree Search?

نویسندگان

  • Aske Plaat
  • Jonathan Schaeffer
  • Wim Pijls
  • Arie de Bruin
چکیده

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees aren’t uniform, the exact size of this tree isn’t known for most applications. Further, most games have transpositions, implying that there exists a minimal graph which is smaller than the minimal tree. For three games (chess, Othello and checkers) we compute the size of the minimal tree and the minimal graph. Empirical evidence shows that in all three games, enhanced Alpha-Beta search is capable of building a tree that is close in size to that of the minimal graph. Hence, it appears game-playing programs build nearly optimal search trees. However, the conventional definition of the minimal graph is wrong. There are ways in which the size of the minimal graph can be reduced: by maximizing the number of transpositions in the search, and generating cutoffs using branches that lead to smaller search trees. The conventional definition of the minimal graph is just a left-most approximation. Calculating the size of the real minimal graph is too computationally intensive. However, upper bound approximations show it to be significantly smaller than the left-most minimal graph. Hence, it appears that game-playing programs are not searching as efficiently as is widely believed. Understanding the left-most and real minimal search graphs leads to some new ideas for enhancing Alpha-Beta search. One of them, enhanced transposition cutoffs, is shown to significantly reduce search tree size.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

University of Alberta Nearly Optimal Minimax Tree Search ?

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees aren’t uniform, the exact size of this tree isn’t known for most applications. Further, most games have transpositions, implying that there exists a minimal graph which is ...

متن کامل

University of Alberta Nearly Optimal Minimax Tree

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees aren’t uniform, the exact size of this tree isn’t known for most applications. Further, most games have transpositions, implying that there exists a minimal graph which is ...

متن کامل

Implementation of a Distributed Chess Playing Software System Using Principal Variation Splitting

Many chess playing artificial intelligence software take considerable time in calculating the optimal move that can be made by a computer system. Most computer systems that make such calculations use some version of the minimax search with alpha beta pruning. Minimax with alpha beta pruning can be made distributed with principal variation splitting. The system can thus be used to reduce the tim...

متن کامل

Beyond Minimax: Nonzero-Sum Game Tree Search with Knowledge Oriented Players

The classic minimax search for two-player zero-sum games such as chess has been thoroughly studied since the early years of AI; however for more general nonzero-sum games, minimax is non-optimal, given a player’s knowledge about the opponent. Previously, a few opponent models and algorithms such as M were introduced to improve minimax by simulating the opponent’s search, given the opponent’s st...

متن کامل

Error Minimizing Minimax Avoiding Search Pathology in Game Trees

Game-tree pathology is a phenomenon where deeper minimax search results in worse play. It was was discovered 30 years ago (Nau 1982) and shown to exist in a large class of games. Most games of interest are not pathological so there has been little research into searching pathological trees. In this paper we show that even in non-pathological games, there likely are pathological subtrees. Furthe...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • CoRR

دوره abs/1404.1518  شماره 

صفحات  -

تاریخ انتشار 1994