Interactive Digital Learning Materials for Kindergarten Students in Bangladesh
نویسندگان
چکیده
Traditional education system for preschool children is not updated in Bangladesh. Generally, parents and teachers are tried to teach children by introducing first alphabet and numbers in the form of text books. Sometimes it is quite difficult for teachers to teach play group about their first learning when they are not interested with it. The pedagogy of teaching and learning is changed with the proliferation of communication technology and it is necessary to develop interactive learning materials for children that may improve their learning, catching, and memorizing capabilities. Perhaps, one of the most important innovations in the age of technology is multimedia and its application. It is imperative to create high quality and realistic leaning environment for children. Interactive learning materials can be easier to understand and deal with their first learning. We developed some interactive learning materials in the form of video for playgroup using multimedia application tools. This study investigated the impact of student’s abilities to acquire new knowledge or skills through interactive learning materials. We visited one kindergartens (Nursery schools), interviewed class teachers about their teaching methods and level of students’ ability of recognizing English alphabets, pictures etc. The course teachers were provided interactive learning materials to show their playgroups for a number of sessions. The video included English alphabets with related words and pictures, and motivational funs. We noticed that almost all children were very interested to interact with their leaning video. The students were assesses individually and asked to recognize the alphabets, and pictures. The students adapted with their first alphabets very quickly. However, there were individual differences in their cognitive development. This interactive multimedia can be an alternative to traditional pedagogy for teaching playgroups. Keywords— Multimedia, interactive learning materials, IT, Kindergarten, Education system
منابع مشابه
Let's Draw: Utilizing Interactive White Board to Support Kindergarten Children's Visual Art Learning Practice
Compared to other academic disciplines, interactive white board (IWB) research in early childhood education is still in its infancy. To add more knowledge base regarding the instructional effectiveness of IWB for young children, this study aimed to investigate educational phenomenon of using an IWB to teach visual art to kindergarten students. The study adopted a qualitative case study to fulfi...
متن کاملThe Potential of Blended Learning in Agricultural Education of Ireland
The management of agricultural education faces on-going challenges to deliver current and effective materials in an approach that takes advantage of developments in education technology. In this article the use of blended learning was compared with the traditional approach for the instruction of theoretical materials in agricultural education. This study used a pre-test, post-test experimental ...
متن کاملThe Effects of Inactivity During The COVID-19 Pandemic on the Psychomotor Skills of Kindergarten Students
Background. Possession of motor skills from an early age by interacting with the outdoor environment has a long-term effect on physical activity. During the COVID-19 pandemic, there has been a restriction to interacting directly with it especially kindergarten students when doing online learning or learning from home due to pandemic health measures. There is a series of literature that reviews ...
متن کاملDiLight: a Digital Library based E-Learning Environment for Learning Digital Libraries
Digital library (DL) increasingly becomes an important learning topic for training librarians and information specialists. However, due to many perspectives, models, and activities developed in DL field, it is difficult for students to develop an initial clear understanding of DL. Current available e-learning environments (such as Blackboard) cannot provide the desired functionalities for suppo...
متن کاملThe Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
We developed an embodied interactive video game (EIVG) that is both educational and entertaining in the hope of using such system to explore the differences that exist in learning effectiveness between blended and pure digital learning. Apart from conducting experiments by having the children learned using the EIVG, we also involved teachers as part of the study helping us observe the emotional...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1411.2075 شماره
صفحات -
تاریخ انتشار 2014