Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood
نویسندگان
چکیده
This study explored the relationship between video gaming and age during childhood, adolescence, and emerging adulthood. It also examined whether "role incompatibility," the theory that normative levels of substance use decrease through young adulthood as newly acquired adult roles create competing demands, generalizes to video gaming. Emerging adult video gamers (n = 702) recruited from video gaming contexts in New York City completed a computer-assisted personal interview and life-history calendar. All four video gaming indicators-days/week played, school/work day play, nonschool/work day play, and problem play-had significant curvilinear relationships with age. The "shape" of video gaming's relationship with age is, therefore, similar to that of substance use, but video gaming appears to peak earlier in life than substance use, that is, in late adolescence rather than emerging adulthood. Of the four video gaming indicators, role incompatibility only significantly affected school/work day play, the dimension with the clearest potential to interfere with life obligations.
منابع مشابه
A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course
This study explored predictors of engagement with specific video game genres, and degree of problem play experienced by players of specific genres, during the early life course. Video game players ages 18-29 (n = 692) were recruited in and around video game retail outlets, arcades, conventions, and other video game related contexts in New York City. Participants completed a Computer-Assisted Pe...
متن کاملEmerging Adulthood and Its Characteristics in Iranian University Students
Purpose: Emerging adulthood (EA) theory has been proposed as a distinct developmental period between adolescence and adulthood by Arnett in 2000. This construct is promptly embraced by contemporary scholars, and research on emerging adulthood increased over the past decade in many countries, but yet questions remained about the universality of emerging adulthood. This article is extracted from ...
متن کاملIdentity Development, Personality, and Well-Being in Adolescence and Emerging Adulthood
THE TRANSITION TO ADULTHOOD AND THE CONCEPT OF EMERGING ADULTHOOD 339 DIMENSIONS OF IDENTITY: PERSONAL AND CULTURAL 341 PERSONAL IDENTITY DEVELOPMENT IN ADOLESCENCE AND EMERGING ADULTHOOD: EARLY CONCEPTUALIZATIONS 341 THE DEVELOPMENT OF THE BIG FIVE DISPOSITIONS FROM CHILDHOOD TO ADULTHOOD 346 THE ROLE OF AGENCY IN PERSONAL IDENTITY DEVELOPMENT 348 CULTURAL IDENTITY IN ADOLESCENCE AND EMERGING ...
متن کاملThe Effect of Video Game Play Technique on Pain of Venipuncture in Children
Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...
متن کاملKey Characteristics of Major Depressive Disorder Occurring in Childhood, Adolescence, Emerging Adulthood, Adulthood.
This paper summarizes characteristics of major depressive disorder (MDD) in the Oregon Adolescent Depression Project, using data from 816 participants (56% female; 89% White). Contrasting four developmental periods (Childhood [5-12.9], Adolescence [13-17.9], Emerging Adulthood [18-23.9], Adulthood [24-30]), we examine MDD incidence/recurrence, gender, comorbidity, duration, and suicide attempts...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
دوره 2013 شماره
صفحات -
تاریخ انتشار 2013