Camera Control through Cinematography for Virtual Environments: A State of the Art Report
نویسنده
چکیده
Cinematography has evolved as a set of guidelines for filming motion pictures that ensures a standard is adhered to and the events are presented in a coherent manner. Principles of cinematography can be employed such that supplementary information is communicated when necessary and the viewer does not become disoriented due to the camera work. We propose that these and other principles of cinematography can be applied to virtual environments, in particular 3D computer games where disorientation of the user is often an issue. This paper looks at what has already been implemented in the domain of camera control through cinematography for virtual environments and outlines our future work.
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