Multi-unit pathfinding and column generation
نویسنده
چکیده
منابع مشابه
Real-time Heuristic Search for Pathfinding in Video Games
Game pathfinding is a challenging problem due to a limited amount of per-frame CPU time commonly shared among many simultaneously pathfinding agents. The challenge is rising with each new generation of games due to progressively larger and more complex environments and larger numbers of agents pathfinding in them. Algorithms based on A* tend to scale poorly as they must compute a complete, poss...
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