Are there cultural differences in how we play? Examining cultural effects on playing social network games

نویسندگان

  • Yu-Hao Lee
  • Donghee Yvette Wohn
چکیده

Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and countries, suggesting that culture orientations may affect how people play and interact through social network games. This study examined how people’s culture orientations affect usage patterns with measures of vertical and horizontal individualism–collectivism. The findings indicate that culture does not directly affect usage patterns. Instead, the effects on usage patterns are mediated by people’s expected outcomes of playing social network games. Vertical culture orientations predicted social expected outcomes. Individualism predicted status expected outcomes, but in different directions on the dimensions of vertical or horizontalness. Vertical collectivism was the only culture orientation that indirectly predicted buying in-game products with real money. Implications for game designers and markers are discussed. 2012 Elsevier Ltd. All rights reserved.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

متن کامل

Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club

In this study of a Swedish console game club I have looked at how the rules of the games are connected to the social and cultural aspects of the context that the games are played in. I have devoted special attention to the game Super Smash Bros. Melee and how different contexts of play have formed around this game, for instance the emergence of a professional smash scene and the polarization of...

متن کامل

Playing with non-humans: digital games as technocultural form

Game studies has yet to engage with a sustained debate on the implications of its fundamentally technologically based foundation – i.e. the ‘digitality’ of digital games. This paper calls for such a debate and offers some initial thoughts on issues and directions. The humanities and social sciences are founded on the principle that historical and cultural agency reside solely in the human and t...

متن کامل

A Cultural Decision-Making Model for Virtual Agents Playing Negotiation Games

We present a novel model of decision-making in social tasks for virtual humans. The model considers multiple valuations of the available choices in a decision set according to individual and social factors such as own utility, total group utility, and relative utility. Cultural differences are incorporated using Hofstede’s dimensional model of culture and affect the decision making process by c...

متن کامل

Accounting for User Needs and Motivations in Game Design

Computer games are now developed around the world, and the UK and Japan are still among the major developers of computer game software. Notwithstanding the games industry having overtaken the Hollywood box office in terms of revenue, user centred research on computer game playing preferences and cultural variation in playing habits is a largely unexplored field. Preliminary research was carried...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers in Human Behavior

دوره 28  شماره 

صفحات  -

تاریخ انتشار 2012