Rig retargeting for 3D animation
نویسندگان
چکیده
This paper presents a new approach to facilitate reuse and remixing in character animation. It demonstrates a method for automatically adapting existing skeletons to different characters. While the method can be applied to simple skeletons, it also proposes a new approach that is applicable to high quality animation as it is able to deal with complex skeletons that include control bones (those that drive deforming bones). Given a character mesh and a skeleton, the method adapts the skeleton to the character by matching topology graphs between the two. It proposes specific multiresolution and symmetry approaches as well as a simple yet effective shape descriptor. Together, these provide a robust retargeting that can also be tuned between the original skeleton shape and the mesh shape with intuitive weights. Furthermore, the method can be used for partial retargeting to directly attach skeleton parts to specific limbs. Finally, it is efficient as our prototype implementation generally takes less than 30 seconds to adapt a skeleton to a character.
منابع مشابه
Sketch express: A sketching interface for facial animation
One of the most challenging tasks for an animator is to quickly create convincing facial expressions. Finding an effective control interface to manipulate facial geometry has traditionally required experienced users (usually technical directors), who create and place the necessary animation controls. Here we present our sketching interface control system, designed to reduce the time and effort ...
متن کاملHigh-resolution Animation of Facial Dynamics
This paper presents a framework for performance-based animation and retargeting of high-resolution face models from motion capture. A novel method is introduced for learning a mapping between sparse 3D motion capture markers and dense high-resolution 3D scans of face shape and appearance. A high-resolution facial expression space is learnt from a set of 3D face scans as a person specific morpha...
متن کاملA framework for locally retargeting and rendering facial performance
We present a facial motion retargeting method that enables the control of a blendshape rig according to marker-based motion capture data. The main purpose of the proposed technique is to allow a blendshape rig to create facial expressions, which conforms best to the current motion capture input, regardless the underlying blendshape poses. In other words, even though all of the blendshape poses ...
متن کاملReal-time fish animation generation by monocular camera
Fish animation generation is an interesting topic since it plays an important role in building virtual underwater worlds. Accurate motion capture and flexible retargeting of fish is difficult, in particular with the challenges of underwater marker attachment and feature description for soft bodies. Little research into this problem has been published and real-time fish motion retargeting with a...
متن کاملFast, automatic character animation pipelines
Humanoid three-dimensional (3D) models can be easily acquired through various sources, including through online marketplaces. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorpo...
متن کامل