Ergonomic evaluation of portable videogame software

نویسندگان

  • Ryo Kato
  • Takashi Kawai
  • Hanae Ikeshita
  • Kenji Nihei
  • Tadashi Sato
  • Hitoshi Yamagata
  • Hirofumi Tashiro
  • Takashi Yamazaki
چکیده

In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the shortterm and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject’s mood states and stress markers before and after he or she played. The authors examined the differences between the various games, the players’ skills, and the information to play the game. Author

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Software development for the evaluation of the ergonomic compatibility on the selection of advanced manufacturing technology.

Advanced Manufacturing Technology (AMT) is one of the most relevant resources that companies have to achieve competitiveness and best performance. The selection of AMT is a complex problem which involves significant amount of information and uncertainty when multiple aspects must be taken into consideration. Actual models for the selection of AMT are found scarce of the Human Factors and Ergono...

متن کامل

An Evaluation Methodology for Ergonomic Design of Electronic Consumer Products Based on Fuzzy Axiomatic Design

The development life cycle of software and electronic products has been shortened by the growth of rapid prototyping techniques. The evaluation of electronic consumer products should consider hardware and software as well as the ergonomic usability, emotional appeal and aesthetic integrity of the design. This research follows a systematic approach to develop an evaluation methodology for electr...

متن کامل

User-Centred BCI Videogame Design

This chapter aims to offer a user-centred methodological framework to guide the design and evaluation of Brain-Computer Interface videogames. This framework is based on the contributions of ergonomics to ensure these games are well suited for their users (i.e., players). It provides methods, criteria and metrics to complete the different phases required by ae human-centred design process. This ...

متن کامل

ارزیابی ریسک فاکتورهای ارگونومیک و بررسی تأثیر مداخلات ارگونومیک بر آن در کارگران صنعت سنگبری با استفاده از چک لیست WISHA.

Abstract Background and aims: Manual material handling activities in long and short periods may lead to complications such as laceration, fracture, cardiovascular stress, muscle fatigue, and musculoskeletal disorders especially in the vertebrae column. The purpose of this study was to assess  ergonomic risk factors in workers of a stone cutting industry and the impact of ergonomic inter...

متن کامل

Recommendations for the Design of Serious Games in Neurodegenerative Diseases

The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer's Disease, SG are currently employed to provide alternative solutions for patients' treatment, stimulation, and rehabilitation. The design of SG for people with ND implies collaborations between professionals in ND and professionals in SG design. As the field is qui...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007