Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment
نویسندگان
چکیده
Thisarticleinterrogateshowaparticularconceptionofcreativity:‘wisehumanisingcreativity’(WHC) ismanifestwithinavirtuallearningenvironment(VLE)withchildrenandyoungpeople.Itreports ontheoutcomesofC2Learn,athree-yearEuropeanCommissionfundedprojectwhichintroduced innovativedigitalgamingactivitiestofosterco-creativityintheVLEbetweenplayers.Theoretically thepaperbuildsonpreviouswork,whichhasconceptualisedthepotentialforWHCwithinVLEs, aswellasothereducationalcontexts.WithinC2Learn,argumentshavebeenmadeforWHCasan antidotetooverly-marketised,competitivenotionsofcreativity,aswellasforWHCsupportinga viewofchildhoodandyouthasempowered—rather than ‘at risk’—withindigitalenvironments. Inparticular,thispaperfocusesonoutcomesoftheproject’sfinalpilotinginEngland,Greeceand Austriaacrosstheprimaryandsecondaryageranges.Thisresearchemployedabespokeco-creativity assessmentmethodologydevelopedfortheproject.InordertodocumentWHC,thismethodology optedtoevidencedevelopmentsinlivedexperienceviaqualitativemethodsincludingteacherand student interviews, fieldnotes, video capture, observation and student self-assessment tools.The paperarticulateshowWHCmanifests inC2Learn’suniqueVLEorC2Space,and itspotential to developmorenuancedunderstandingsofcreativityacrossdigitalenvironments.Itthengoesonto considerWHCasausefulconceptforchanginghowwecreatewithinVLEs,andtheimplicationsfor educationalfuturesdebatesandwiderunderstandingofcreativityineducationasalessmarketised andmoreethicallydrivenconcept. KEyWoRdS (WHC), C2Learn, Co-creativity, Digital Gaming, Gameful Design, Social Networking, Wise Humanising Creativity
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ورودعنوان ژورنال:
- IJGBL
دوره 7 شماره
صفحات -
تاریخ انتشار 2017