Animating Lip-Sync Characters
نویسندگان
چکیده
Speech animation is traditionally considered as important but tedious work for most applications, especially when taking lip synchronization (lip-sync) into consideration, because the muscles on the face are complex and interact dynamically. Although there are several methods proposed to ease the burden on artists to create facial and speech animation, almost none are fast and efficient. In this paper, we introduce a framework for synthesizing lip-sync character speech animation from a given speech sequence and its corresponding text. Starting from training the dominated animeme models for each kind of phoneme by learning the animation control signals of the character through an EM-style optimization approach, and further decomposing the dominated animeme models to the polynomial-fitted animeme models and corresponding dominance functions while taking coarticulation into account. Finally, given a novel speech sequence and its corresponding text, a lip-sync character speech animation can be synthesized in a very short time with the dominated animeme models. The synthesized lipsync animation can even preserve exaggerated characteristics of the character’s facial geometry. Moreover, since our method can synthesize an acceptable and robust lip-sync animation in almost realtime, it can be used for many applications, such as lip-sync animation prototyping, multilingual animation reproduction, avatar speech, mass animation production, etc.
منابع مشابه
Automated Lip-Sync for 3D-Character Animation
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