Out of Order Rendering on Visualization Clusters

نویسندگان

  • Karl Rasche
  • Robert Geist
  • James Westall
چکیده

A technique for workload balancing on distributed visualization clusters is suggested. The round-robin scheduling of partial object geometry “chunks” avoids render node starvation and balances the data backlog in the send buffers of the geometry nodes. Because frame synchronization requires that all send buffers drain, balancing these send buffer backlogs is seen to substantially improve frame rate performance for dynamic displays.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs

Volume rendering techniques can be very useful in geographical information systems to provide meaningful and visual information about the surface and the interior of 3D datasets. For ocean visualization, in particular, volume rendering techniques improve the analysis of the ocean inner structure, by generating visual information about, e.g., its temperature, salinity, velocity and mass. The ren...

متن کامل

Parallel Rendering on Hybrid Multi-GPU Clusters

Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation that fits all required operations into the 16ms time budget available for each rendered frame. Furthermore, modern commodity hardware embr...

متن کامل

State-of-the-Art in GPU-Based Large-Scale Volume Visualization

This survey gives an overview of the current state of the art in GPU techniques for interactive large-scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization and analysis of giga-, tera-, and petabytes of volume data can be enabled on GPUs. In addition to combining the parallel processing power of GPUs with out-of-core methods...

متن کامل

Segmentation Assisted Object Distinction for Direct Volume Rendering

Ray Casting is a direct volume rendering technique for visualizing 3D arrays of sampled data. It has vital applications in medical and biological imaging. Nevertheless, it is inherently open to cluttered classification results. It suffers from overlapping transfer function values and lacks a sufficiently powerful voxel parsing mechanism for object distinction. In this work, we are proposing an ...

متن کامل

Abstract rendering: out-of-core rendering for information visualization

Rendering: Out-of-core Rendering for Information Visualization Joseph A. Cottama and Andrew Lumsdainea and Peter Wangb aCREST/Indiana University, Bloomington, IN, USA; bContinuum Analytics, Austin, TX, USA

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003