Out of Order Rendering on Visualization Clusters
نویسندگان
چکیده
A technique for workload balancing on distributed visualization clusters is suggested. The round-robin scheduling of partial object geometry “chunks” avoids render node starvation and balances the data backlog in the send buffers of the geometry nodes. Because frame synchronization requires that all send buffers drain, balancing these send buffer backlogs is seen to substantially improve frame rate performance for dynamic displays.
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