Running Head: Agents and Avatars in MMORPGs Responses to interactive game characters controlled by a computer versus other players
نویسندگان
چکیده
Computer and video games often requires that users, represented by characters (or avatars) on the screen, interact with other characters on the screen that either represent other real people or characters that are controlled by computer code running within the game (non player characters). The difference between game play with other avatars (player controlled characters) or agents (characters controlled by the computer) may influence the engagement a player experiences during play. This study investigated the effects of agency (avatar vs. agent) and the type of gaming activity (competition vs. cooperation) on physiological arousal and subjective evaluation of play. A 2 (Avatar, Agent) x 2 (Competition, Cooperation) within-subject experiment was conducted (N=32). The results demonstrated that agency changes game experiences. Players exhibited greater physiological arousal to otherwise identical interactions when other characters were introduced as an avatar rather than an agent. Furthermore, the co-player’s source of agency interacted with the type of gaming activity. In the Avatar condition, the type of activity did not influence the player’s ratings of valence or sense of presence. However, in the Agent condition, players reported significantly more negative valence and less presence when competing compared to cooperating. The results have implications for understanding how different forms of representation in virtual worlds and games will affect psychological responses in the contexts of entertainment, learning and the conduct of serious work.
منابع مشابه
Intrinsic vs. Extrinsic Motivation in an Interactive Engineering Game
In this paper, we study intrinsic vs. extrinsic motivation in players playing an electrical engineering gaming environment. We used UNTANGLED, a highly interactive game to conduct this study. This game is developed to solve complex mapping problem from electrical engineering using human intuitions. Our goal is to find whether there are differences in the ways anonymous players solved electrical...
متن کاملDigital gaming and second language development: Japanese learners interactions in a MMORPG
Massively multiplayer online role-playing games (MMORPGs) are identified as valuable arenas for language learning, as they provide access to contexts and types of interaction that are held to be beneficial in second language acquisition research. This paper will describe the development and key features of these games, and explore claims made regarding their value as environments for language l...
متن کاملSelf-present by Avatars in Multiplayer Online Role-playing Games: the Influence of Self-esteem, Online Disinhibition, and Virtual Self-discrepancy
Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...
متن کاملSelf-Present by Avatars in Multiplayer Online Role-Playing Games: the Influence of Self-Esteem, Online Disinhibition, and Self-Discrepancy
Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...
متن کاملPersonality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy
Every week an estimated 20 million people collectively spend hundreds of millions of hours playing massively multiplayer online role-playing games (MMORPGs). Here the authors investigate whether avatars in one such game, the World of Warcraft (WoW), convey accurate information about their players’ personalities. They assessed consensus and accuracy of avatar-based impressions for 299 WoW player...
متن کامل