Adaptive robotics in entertainment

نویسنده

  • Henrik Hautop Lund
چکیده

Techniques developed in the fields of evolutionary computation, adaptive systems, agents, and artificial neural networks can be used in entertainment robotics in order to provide easy access to the robot technology. We have developed a number of user-guided approaches based on the techniques from these research fields. These techniques include user-guided behaviour-based systems, user-guided evolutionary robotics, user-guided co-evolutionary robotics, and morphological development. All these techniques are applied to allow children to develop their own robot behaviours in a very easy and fast manner. Here, I show examples with development of Khepera robots and LEGO MINDSTORMS robots, including the World Cup’98 stadium, the Co-evolutionary Robot Soccer Show, the Toybot Soccer Player, the LEGO Interactive Football, and RoboCup Junior Rescue. © 2001 Elsevier Science B.V. All rights reserved.

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عنوان ژورنال:
  • Appl. Soft Comput.

دوره 1  شماره 

صفحات  -

تاریخ انتشار 2001