Real-time augmentation of a children’s card game
نویسنده
چکیده
Still today, trading card games make up a sizable part of the entertainment industry. However, their tired paper form is being rapidly taken over by digital equivalents. In this paper, we propose a way to reinvigorate interest in physical trading card games by making them more interactive through real-time 3D augmentation. While our ideal application would run on an AR headset such as the Hololens, we build a proof-ofconcept application on a commercially available Android tablet which is able to augment existing Pokemon trading card. We show that using a modern CPU in conjunction with a GPU, this task is entirely tractable on a mobile device with few restrictions.
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