Co-Creative Game Design in MMORPGs

نویسنده

  • Patrick Prax
چکیده

This paper proposes a model for co-creation of games as alternative media. The model uses actual play practices to understand the political and cultural influence co-creation might have in the relationship between the owner of the game and the players. The model requires for player creation of a text or communication infrastructure that changes the properties of the game from which play emerges not only for the player herself but for a considerable group of players who share a particular practice of play. This change has to be accomplished not only by playing the game but through changing how others play it in a distinct creative activity. It needs to have the potential to subvert or contest the original design of the game. This model is useful for understanding different kinds of player cocreation as well as the extend of co-creative game design and can be a tool for political work towards participatory cultural production in games.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design

Communities get formed almost automatically in multiplayer games, but in some games they seem to be stronger and more active than in others. In order to find out why it is so, We study in this paper what kind of game design makes game community formation and maintenance easier in Massively Multiplayer Online Role-Playing Games (MMORPG). Three MMORPGs are used as examples: Ultima Online, Anarchy...

متن کامل

Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation

During the past two decades, the popularity of computer and video games has prompted games to become a source of study for educational researchers and instructional designers investigating how various aspects of game design might be appropriated, borrowed, and re-purposed for the design of educational materials. The purpose of this paper is to present an analysis of how the structure in massive...

متن کامل

Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games

Massive Multiplayer Online Role-Playing Games (MMORPGs), which allow simultaneous participation of several gamers, have attracted a great deal of attention recently. Since MMORPGs can be categorized as a type of online community, the behavior of MMORPGs users needs to be considered as the general behavior in online communities. However, previous studies of online communities did not pay enough ...

متن کامل

Co-creative Game Design as Participatory Alternative Media

Prax, P. 2016. Co-creative Game Design as Participatory Alternative Media. Uppsala Studies in Media and Communication 11. 95 pp. Uppsala: Acta Universitatis Upsaliensis. ISBN 978-91-554-9599-2. The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in main...

متن کامل

The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs

This study explores the social process governing the nature, emergence, application, and consequences of labeling the ‘white-eyed’ or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of ‘white-eyed’ players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel agai...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015