On the covering index of convex bodies
نویسندگان
چکیده
Covering a convex body by its homothets is a classical notion in discrete geometry that has resulted in a number of interesting and long-standing problems. Swanepoel introduced the covering parameter of a convex body as a means of quantifying its covering properties. In this paper, we introduce two relatives of the covering parameter called covering index and weak covering index, which upper bound well-studied quantities like the illumination number, the illumination parameter and the covering parameter of a convex body. Intuitively, the two indices measure how well a convex body can be covered by a relatively small number of homothets having the same relatively small homothety ratio. We show that the covering index is a lower semicontinuous functional on the Banach-Mazur space of convex bodies. We further show that the affine d-cubes minimize the covering index in any dimension d, while circular disks maximize it in the plane. Furthermore, the covering index satisfies a nice compatibility with the operations of direct vector sum and vector sum. In fact, we obtain an exact formula for the covering index of a direct vector sum of convex bodies that works in infinitely many instances. This together with a minimization property can be used to determine the covering index of infinitely many convex bodies. As the name suggests, the weak covering index loses some of the important properties of the covering index. Finally, we obtain upper bounds on the covering and weak covering index. Mathematics Subject Classification. 52C17, 52C15.
منابع مشابه
The Covering Index of Convex Bodies
Covering a convex body by its homothets is a classical notion in discrete geometry that has resulted in a number of interesting and long-standing problems. Swanepoel [Mathematika 52 (2005), 47–52] introduced the covering parameter of a convex body as a means of quantifying its covering properties. In this paper, we introduce a relative of the covering parameter called covering index, which turn...
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