Local Illumination in Deformed Space

نویسنده

  • Fabrice Neyret
چکیده

There are two ways of ray-tracing space-deformed objects: computing the resulting object and rendering it, or directly rendering the object in its initial space by curving rays. This last approach is advantageous for all non-explicit representations that often should otherwise be facetized (CSG, implicit functions), or for large databases for which too many components should be transformed (particle systems, volumes, complex geometry). We deal here with ray casting in a structured space (voxels, complex geometry in volu-metric textures, geometry in grids), focusing on the local illumination evaluation, especially in the anisotropic case. We apply it to the ellipsoidal reeectance model developed for volu-metric textures in Ney95]. Illumination locale en Espace Courbe R esum e : Il existe deux faa cons de calculer en lancer de rayon le rendu d'objets ayant subit une d eformation spatiale : en construisant l'objet r esultant avant d'en calculer le rendu, ou en rendant directement l'objet dans son espace propre et en courbant les rayons. Cette der-ni ere approche est avantageuse pour toutes les repr esentations non-explicites qui devraient autrement ^ etre facetis ees (CSG, fonctions implicites), ou pour les grosses bases de donn ees pour lesquelles il faudrait transformer trop de composantes (syst emes de particules, volumes, g eom etrie complexe). Nous traitons ici du lancer de rayon en espace structur e (voxels, g eom etrie complexe en texture volumique, g eom etrie tri ee en grille), en se concentrant sur l' evaluation de l'illumination locale, en particulier dans le cas de l'anisotropie. Nous l'appliquons au mod ele de r eeectance ellipso dal d evelopp e pour les textures volumiques dans Ney95].

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تاریخ انتشار 1995