Direct Resampling for Isotropic Surface Remeshing

نویسندگان

  • Simon Fuhrmann
  • Jens Ackermann
  • Thomas Kalbe
  • Michael Goesele
چکیده

We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of the algorithm creates a new mesh from scratch by resampling the reference mesh with an exact vertex budget with either uniform or non-uniform vertex distribution according to a density function. The newly introduced samples on the mesh surface are triangulated directly in 3D by constructing a mutual tessellation. The second stage of the algorithm optimizes the positions of the mesh vertices by building a weighted centroidal Voronoi tessellation to obtain a precise isotropic placement of the samples. We achieve isotropy by employing Lloyd’s relaxation method, but other relaxation schemes are applicable. The proposed algorithm handles diverse meshes of arbitrary genus and guarantees that the remeshed model has the same topology as the input mesh. The density function can be defined by the user or derived automatically from the estimated curvature at the mesh vertices. A subset of the mesh edges may be tagged as sharp features to preserve the characteristic appearance of technical models. The new method can be applied to large meshes and produces results faster than previously achievable.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Quadrangulating a Mesh using Laplacian Eigenvectors

Resampling raw surface meshes is one of the most fundamental operations used by nearly all digital geometry processing systems. The vast majority of work in the past has focused on triangular remeshing; the equally important problem of resampling surfaces with quadrilaterals has remained largely unaddressed. Despite the relative lack of attention, the need for quality quadrangular resampling me...

متن کامل

Quadrangulating a Mesh using Laplacian Eigenvectors

Resampling raw surface meshes is one of the most fundamental operations used by nearly all digital geometry processing methods. While the majority of work in the past has focused on triangular remeshing, the problem of resampling surfaces with quadrilaterals is at least as important. Quadrilaterals are the preferred primitive in many cases, such as Catmull-Clark subdivision surfaces, fluid dyna...

متن کامل

Isotropic Surface Remeshing

This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function defined over it, we first distribute the desired number of samples by generalizing error diffusion, commonly used in image halftoning, to work directly on mesh triangles and feature edges. We then use the resulting sampl...

متن کامل

Centroidal Voronoi diagrams for isotropic surface remeshing

This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function defined over it, we first distribute the desired number of samples by generalizing error diffusion, commonly used in image halftoning, to work directly on mesh triangles and feature edges. We then use the resulting sampl...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010