Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media

نویسندگان

  • Thomas Engelhardt
  • Jan Novák
  • Thorsten-Walther Schmidt
  • Carsten Dachsbacher
چکیده

In this paper we present a novel method for high-quality rendering of scenes with participating media. Our technique is based on instant radiosity, which is used to approximate indirect illumination between surfaces by gathering light from a set of virtual point lights (VPLs). It has been shown that this principle can be applied to participating media as well, so that the combined single scattering contribution of VPLs within the medium yields full multiple scattering. As in the surface case, VPL methods for participating media are prone to singularities, which appear as bright “splotches” in the image. These artifacts are usually countered by clamping the VPLs’ contribution, but this leads to energy loss within the short-distance light transport. Bias compensation recovers the missing energy, but previous approaches are prohibitively costly. We investigate VPL-based methods for rendering scenes with participating media, and propose a novel and efficient approximate bias compensation technique. We evaluate our technique using various test scenes, showing it to be visually indistinguishable from ground truth.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Instant Multiple Scattering for Interactive Rendering of Heterogeneous Participating Media

Rendering participating media with multiple scattering is costly and often even challenging for off-line methods. In this paper we present a novel method for efficiently rendering such effects that achieves interactive speed for dynamic scenes with both homogeneous and heterogeneous media. It is based on instant radiosity, which is typically used to approximate indirect illumination between sur...

متن کامل

Efficient From-Point Visibility for Global Illumination in Virtual Scenes with Participating Media

Visibility determination is one of the fundamental building blocks of photorealistic image synthesis. Light reflected at a shading point depends on light reflected from the visible scene surfaces and on the visible light sources in the environment. However, computing visibility is computational highly demanding and global illumination algorithms, such as final gathering and bias compensation fo...

متن کامل

Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions

Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and getting spread out. Explicitly evaluating this beam distribution would enable efficient simulation of multiple scattering events without involving costly stochastic methods. ...

متن کامل

Visually pleasing real-time global illumination rendering for fully-dynamic scenes

Global illumination (GI) rendering plays a crucial role in the photo-realistic rendering of virtual scenes. With the rapid development of graphics hardware, GI has become increasingly attractive even for real-time applications nowadays. However, the computation of physically-correct global illumination is time-consuming and cannot achieve real-time, or even interactive performance. Although the...

متن کامل

Principal-Ordinates Propagation for real-time rendering of participating media

Efficient light transport simulation in participating media is challenging in general, but especially if the medium is heterogeneous and exhibits significant multiple anisotropic scattering. We present Principal-Ordinates Propagation, a novel finite-element method that achieves real-time rendering speeds on modern GPUs without imposing any significant restrictions on the rendered participated m...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 31  شماره 

صفحات  -

تاریخ انتشار 2012