Ace That Game: Educating Students to Gamified Design Thinking

نویسنده

  • Naomi Unkelos-Shpigel
چکیده

Undergraduate information system (IS) and software engineering (SE) students are required to plan and deliver a project in their last year of study. These projects are intended to enhance business processes in firms, but often are not in use later on. One reason that can explain this is the fact the employees in the firm do not want to use the system created by the students, due to various reasons. In recent years, several persuasive technologies, and in particular gamification, were offered to enhance employees' motivation for using new tools. This paper presents a teaching of gamification workshop, where undergraduate students were presented with gamification mechanisms, and were asked to embed them in their design of final project. The results were interesting, and can contribute to the design of projects in information systems and software engineering.

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تاریخ انتشار 2016