Modern Texture Mapping in Computer Graphics
نویسنده
چکیده
Textures have a variety of applications in computer graphics. While the original idea of texture mapping was just to cover the surface of an object with an image to avoid having to model every detail geometrically, in time a lot of other uses have been proposed. In this paper, the most important applications of texture mapping (except the original approach) will be explained.
منابع مشابه
A Texture Mapping Approach for the Visualization of Special Relativity
This paper describes a novel rendering technique for the special relativistic visualization of the apparent geometry of fast moving objects. This method is based on the relativistic aberration of light and makes use of texture mapping. Interactive frame rates are possible, since texture mapping is supported by modern graphics hardware. Unlike the well-known relativistic polygon rendering approa...
متن کاملMagic Sprites - Sprite based refraction and other Sprite Effects
Modern 3d graphics hardware provides a host of capabilities for fast 2d sprite effects. This papers describes an implementation of several fragment shaders that give realistic details to simple sprites. In particular bump mapping, relief mapping, and sprite based refraction have been implemented. Performance and possible future direction is also discussed. CR Categories: I.3.7 [Computer Graphic...
متن کاملTitle of Thesis: Rendering of Multi-resolution Graphics Models Captured from Images Rendering of Multi-resolution Graphics Models Captured from Images
In both computer graphics and computer vision, scenes and objects must be represented mathematically in some way. Representations tailored to ease scene acquisition in vision, may be inefficient to render. Likewise, models designed specifically for efficient rendering may be difficult, if not impossible, to capture from cameras. In this thesis, we explore potential graphical models which are bo...
متن کاملLarge Texture Storage using Fractal Image Compression
Texture mapping has traditionally added visual realism to computer graphics images. Modern graphic boards reserve more space for image textures that are mapped in real time on 3D meshes. Outside the graphic accelerators texture images are stored in popular compressed formats that are not designed to meet real-time texture decompression requirements. In the paper we forward an alternative techni...
متن کاملSpace Carving on 3D Graphics Hardware
We describe fast voxel coloring using programmable 3D graphics hardware based on texture mapping capabilities of modern graphics accelerators. In contrast to previous approaches, where graphics hardware is only partially employed to speed up voxel coloring, our implementation performs the reconstruction procedure entirely on the graphics processing unit. Therefore, any expensive transfer of dat...
متن کامل