Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
نویسندگان
چکیده
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behaviors practically and reliably. In this paper, we explore the signals interlocutors use to display uncertainty face to face. Peoples’ signals were identified and annotated through systematic coding and then implemented onto our ECA (Embodied Conversational Agent), RUTH. We investigated whether RUTH animations were as effective as videos of talking people in conveying an agent’s level of uncertainty to human viewers. Our results show that people could pick up on different levels of uncertainty not only with another conversational partner, but also with the simulations on RUTH. In addition, we used animations containing different subsets of facial signals to understand in more detail how nonverbal behavior conveys uncertainty. The findings illustrate the promise of our methodology for creating specific inventories of fine-grained conversational behaviors from knowledge and observations of spontaneous human conversation.
منابع مشابه
MacGyver virtual agents: using ontologies and hierarchies for resourceful virtual human decision-making
Virtual Humans are becoming an ever more important asset in games, movies, and training simulations. The ability for virtual humans to select appropriate actions and objects for plausible behaviors is vital to creating believable and resourceful agents. For this purpose, a decision making methodology using hierarchies of ontologies for both actions and objects is presented. Objects are given se...
متن کاملO12: The Role of New Communicative Media in Creating Anxiety in Teenagers
Nowadays, new informational and communicative media, and the rate of their use by individuals have caused deep metamorphoses in the material and non-material dimensions of human lives, and individuals’ mental regulation. The use of these media, especially the Internet and virtual social networks, among Iranian teenagers has unnoticeably increased, and providing numerous facilities and opt...
متن کاملVirtual Babyz: Believable Agents with Narrative Intelligence
This paper describes the interactive narrative experiences in Babyz, an interactive entertainment product for the PC currently in development at PF Magic / Mindscape in San Francisco, to be released in October 1999. Babyz are believable agents designed and implemented in the tradition of Dogz and Catz, Your Virtual Petz. As virtual human characters, Babyz are more intelligent, expressive and co...
متن کاملCreating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors
Believable characters significantly increase the immersion of users or players in interactive applications. A key component of believable characters is their personality, which has previously been implemented statically using the time consuming task of hand-crafting individuality for each character. Often personality has been modeled based on theories that assume behavior is the same regardless...
متن کاملAn evaluation of the COR-E computational model for affective behaviors
The simulation of believable behaviors for virtual agents requires to take human factors such as emotions into account. Most computational models dealing with this issue include emotion categories in their architecture. However, determining categories to use and their influence on behavior is a difficult task. In order to address this challenge, our CORE model uses an architecture without emoti...
متن کامل