Automatic Facial Animation Analysis

نویسنده

  • Daniel Bardsley
چکیده

The primary aim of automated facial animation is to allow us to take a 3D head model of a subject in a single expression (usually neutral) and to generate a range of expressions and facial poses without requiring the intervention of a traditional animator. Given the ability to automatically generate a full range of expressions and head poses for a specific model we are able to use the model as a “talking head” for enhanced communication, within training scenario software, for use in games or movies or for face / expression recognition applications. It is highly desirable to fully automate the animation process since this reduces the need for animators to define key frames whilst vastly reducing the amount of time required to produce realistic virtual characters. Considering video games for a moment, in-game characters must respond dynamically and realistically to actions presented by the player. In a game that allowed highly detailed face models the large number of potential expression permutations may be difficult and time consuming to animate by hand. Furthermore scenarios in virtual worlds where a player may wish their in-game avatar to visually represent their real life appearance would benefit greatly if the system was able to reconstruct a head model and then accurately animate expressions mapping a players emotions to their virtual avatar. Finally, assuming a suitable model and animation structure it would be possible to map animations from one head model to another with little or no work, thus allowing facial animations to be reusable across a large range of head models.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

MPEG-4 Synthetic Video in real implementation

MPEG-4 is the international coding standard developed for information transfer via low bit-rate communication channels. This article is the report on an experimental implementation of full-automatic pipeline MPEG-4 Synthetic Video Facial Animation (Simple Profile). This REAL-TIME pipeline includes the automatic detection, encoding, network transfer, and decoding of the facial animation paramete...

متن کامل

Animation of a Hierarchical Appearance Based Facial Model and Perceptual Analysis of Visual Speech

In this Thesis a hierarchical image-based 2D talking head model is presented, together with robust automatic and semi-automatic animation techniques, and a novel perceptual method for evaluating visual-speech based on the McGurk effect. The novelty of the hierarchical facial model stems from the fact that sub-facial areas are modelled individually. To produce a facial animation, animations for ...

متن کامل

Automatic Face Animation with Linear Model

This report proposed an automatic face animation method. First, 28 features facial features are automatically extracted from the videorecorded face. Then, using a linear model, we can decompose the variation of the 28 facial features into the shape variation and the expression variation. Finally, the expression variation is used to control the animation of the target face. All the tracking and ...

متن کامل

Emotional Avatars: Appearance Augmentation and Animation based on Facial Expression Analysis

We propose an emotional facial avatar that portrays the user’s facial expressions with an emotional emphasis, while achieving visual and behavioral realism. This is achieved by unifying automatic analysis of facial expressions and animation of realistic 3D faces with details such as facial hair and hairstyles. To augment facial appearance according to the user’s emotions, we use emotional templ...

متن کامل

Automatic Dynamic Expression Synthesis For Speech Animation

Although a large amount of research has been done in speech animation, both 2D and 3D, one shortcoming of current speech animation methods is that they cannot generate dynamic expressions automatically. In this paper, an automatic technique for synthesizing novel dynamic expression for 3D speech animation is presented. After a Phoneme-Independent Expression Eigen-Space (PIEES) is extracted from...

متن کامل

Towards Automatic Performance Driven Animation Between Multiple Types of Facial Model

In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can be analysed in terms of a set of facial action parameter trajectories using a modified appearance model with modes of variation encoding specific facial actions which we can pre-define.

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007