Point Cloud Rendering in FPGA
نویسنده
چکیده
This contribution describes recent development in ongoing work focused on point cloud rendering algorithm implementation usable in environments containing programmable or custom hardware. The approach described in this paper is based on the idea that direct point cloud rendering, which is in the principle not too complicated, can be efficiently implemented in programmable or custom hardware. Such implementation can be useful not only for its performance but especially for the possibility to include it into solutions that require 3D graphics output in non PC environments and in embedded solutions with low power consumption, etc. This contribution describes the overall approach and the current results.
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