Cops and Robbers on Intersection Graphs
نویسندگان
چکیده
The game of cops and robber, introduced by Nowakowski and Winkler in 1983, is played by two players on a graph G, one controlling k cops and the other one robber, all positioned on VG. The players alternate in moving their pieces to distance at most 1 each. The cops win if they capture the robber, the robber wins by escaping indefinitely. The copnumber of G, that is the smallest k such that k cops win the game, has recently been a widely studied parameter. Intersection graph classes are defined by their geometric representations: the vertices are represented by certain geometrical shapes and two vertices are adjacent if and only if their representations intersect. Some well-known intersection classes include interval and string graphs. Various properties of many of these classes have been studied recently, including an interest in their game-theoretic properties. In this paper we show an upper bound on the cop-number of string graphs and sharp bounds on the cop-number of interval filament graphs, circular graphs, circular arc graphs and function graphs. These results also imply polynomial algorithms determining cop-number for all these classes and their sub-classes.
منابع مشابه
The game of Overprescribed Cops and Robbers played on graphs
We consider the effect on the length of the game of Cops and Robbers when more cops are added to the game play. In Overprescribed Cops and Robbers, as more cops are added, the capture time (the minimum length of the game assuming optimal play) monotonically decreases. We give the full range of capture times for any number of cops on trees, and classify the capture time for an asymptotic number ...
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