Dynamic Feature Guided Fluid Texturing
نویسندگان
چکیده
The Challenge Realistic modeling, simulation, and rendering of fluid media have applications in various domains including virtual reality training, engineering visualization, medical simulation, computer animation, and electronic games. Often the computational expense involved in simulating complex fluid phenomena limits the resolution at which these simulations can be performed. This limitation makes it extremely difficult to synthesize complex fine-resolution phenomena on the free surface of the fluid, such as small-scale ripples in a river stream, foam and bubbles in turbulent water, patterns in lava flow, etc. Even with a highly robust and sophisticated fluid simulation system capable of modeling such structures, it is quite difficult to control the shape and appearance of these structures within the simulation in a reasonable amount of time.
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