Bringing High-End Graphics to Handheld Devices
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منابع مشابه
Rendering of Bézier Surfaces on Handheld Devices
Bézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. This work proposes a non-adaptive method for tessellating Bézier surfaces on a GPU without primitive generator, such as the GPUs implemented in handled devices. Our technique is based...
متن کاملInteractive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures
This work presents a comparative study of various combinations of visibility algorithms (view-frustum culling, backface culling, and a simple yet fast algorithm called conservative backface culling) and different settings of standard spatial data structures (non-uniform Grids, BSP-Trees, Octrees, and PortalOctrees) for enabling efficient graphics rendering of both indoor and urban 3D environmen...
متن کاملFlexible Speech and Pen Interaction with Handheld Devices
An emerging research direction in the field of pervasive computing is to voice-enable applications on handheld computers. Map-based applications can benefit the most from multimodal interfaces based on speech and pen input and graphics and speech output. However, implementing automatic speech recognition and speech synthesis on handheld computers is constrained by the relatively low computation...
متن کاملPresenting Technical Drawings on Mobile Handhelds
Due to the spread of mobile handheld devices, new application fields like technical maintenance and mechanical inspections open up to their use. Yet, to fully benefit from their modern technical capabilities, standard interaction techniques need to be revised and new ways of accessing the abundance of technical documentation on the handheld need to be conceived. However, the display of technica...
متن کاملA Design of OpenVG 2D Vector Graphics Accelerator for a Mobile Device
Recently, mobile devices need smooth and highquality 2D graphics to enable high-quality user interfaces and ultra-readable text on small screens[1]. Most traditional 2D graphics are in the format of bitmap graphics that work efficiently with static contents at a consistent resolution. The storage requirements for animated bitmap graphics grow rapidly, since each frame of animation must be store...
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