Provably Good Surface Sampling and Approximation
نویسندگان
چکیده
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds points on S and updates the 3-dimensional Delaunay triangulation of the points. The method is very simple and works in 3d-space without requiring to parameterize the surface. Taking advantage of recent results on the restricted Delaunay triangulation, we prove that the algorithm can generate good samples on S as well as triangulated surfaces that approximate S. More precisely, we show that the restricted Delaunay triangulation Del|S of the points has the same topology type as S, that the Hausdorff distance between Del|S and S can be made arbitrarily small, and that we can bound the aspect ratio of the facets of Del|S. The algorithm has been implemented and we report on experimental results that provide evidence that it is very effective in practice. We present results on implicit surfaces, on CSG models and on polyhedra. Although most of our theoretical results are given for smooth closed surfaces, the method is quite robust in handling smooth surfaces with boundaries, and even non-smooth surfaces.
منابع مشابه
Provably good sampling and meshing of surfaces
The notion of ε-sample, introduced by Amenta and Bern, has proven to be a key concept in the theory of sampled surfaces. Of particular interest is the fact that, if E is an ε-sample of a C-continuous surface S for a sufficiently small ε, then the Delaunay triangulation of E restricted to S is a good approximation of S, both in a topological and in a geometric sense. Hence, if one can construct ...
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