Monte-Carlo Ray-Tracing for Realistic Interactive Ultrasound Simulation
نویسندگان
چکیده
Ray-based simulations have been shown to generate impressively realistic ultrasound images in interactive frame rates. Recent efforts used GPU-based surface ray-tracing to simulate complex ultrasound interactions such as multiple reflections and refractions. These methods are restricted to perfectly specular reflections (i.e., following only a single reflective/refractive ray), whereas real tissue exhibits roughness of varying degree at tissue interfaces, causing partly diffuse reflections and refractions. Such surface interactions are significantly more complex and can in general not be handled by such deterministic ray-tracing approaches. However, they can be efficiently computed by Monte-Carlo sampling techniques, where many ray paths are generated with respect to a probability distribution. In this paper we introduce Monte-Carlo ray-tracing for ultrasound. This enables the realistic simulation of ultrasound interactions such as soft shadows and fuzzy reflections. We discuss how to properly weight the contribution of each ray path in order to simulate the behavior of a beamformed ultrasound signal. Tracing many individual rays per transducer element is easily parallelizable on modern GPUs, as opposed to previous approaches based on recursive binary ray-tracing.
منابع مشابه
Interactive Global Illumination
Interactive graphics has been limited to simple direct illumination that commonly results in an artificial appearance. A more realistic appearance by simulating global illumination effects has been too costly to compute at interactive rates. In this paper we describe a new Monte Carlo-based global illumination algorithm. It achieves performance of up to 10 frames per second while arbitrary chan...
متن کاملInteractive Global Illumination using Fast Ray Tracing
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use. We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and com...
متن کاملRay - tracing model and Monte Carlo simulation for the design of the concentrating solar simulator reflector
Solar simulators are common laboratory devices to artificially reproduce the Sun emission spectrum. Their use in optic tests allows to study the effect of the solar radiation on both materials and components. This paper focuses on the effective design of the ellipsoidal reflector for concentrating solar simulators. A ray-tracing analytic model integrated to Monte Carlo simulation is proposed as...
متن کاملComparison Between Linear and Nonlinear Models of Mixed Pixels in Remote Sensing Satellite Images Based on Cierniewski Surface BRDF Model by Means of Monte Carlo Ray Tracing Simulation
Comparative study on linear and nonlinear mixed pixel models of which pixels in remote sensing satellite images is composed with plural ground cover materials mixed together, is conducted for remote sensing satellite image analysis. The mixed pixel models are based on Cierniewski of ground surface reflectance model. The comparative study is conducted by using of Monte Carlo Ray Tracing: MCRT si...
متن کاملMonte Carlo Methods for Volumetric Light Transport Simulation
The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives. In this paper we present a coherent survey of methods that utilize Monte Carlo integration for estimating light transport in scenes containing participating media. Our work complements the volume-rendering state-of-the-art report by Cerezo et al. [CPP∗05]; we review pub...
متن کامل