Movement-based sports video games: Investigating motivation and gaming experience
نویسندگان
چکیده
Video game consoles that enable gamers to use active body movements are becoming increasingly popular. Yet, little is known about the influence of movement on how gamers experience such games. This study takes an exploratory approach, using different data collection methods. A theory about the relationship between body movement and gaming experience emerges through the systematic collection and analysis of data obtained from interviews, questionnaires, video observations and a motion capture system. A Grounded Theory analysis of the interviews reveals two distinct motivations (to achieve and to relax) with which gamers approach such games, together with two corresponding movement control strategies. Four movement-specific items are found to influence immersion in movement-based interaction: natural control, mimicry of movements, proprioceptive feedback, and physical challenge. These results are verified by exploiting the movement patterns of gamers playing the Nintendo Wii Boxing game. This theory offers insights to game designers as to how to design future generations of movement-based games. Whilst a controller that leaves more space for appropriation can be appealing to a larger population, its design may fail to promote and motivate physical activity and emotional well-being.
منابع مشابه
Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation
Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...
متن کاملBye - bye Couch Potato : Body Movement in the Gaming Experience
Video game consoles that enable their users to use active body movements as mode of interaction are becoming more and more popular. In fact, the best selling video game console at the time of writing this study is the Nintendo Wii, which is operated by one or two handheld controllers that gamers have to point and swing to operate their games. There has been plenty of research on how gamers expe...
متن کاملThe Computer Games Journal
Video gaming is a firmly established leisure pursuit, which continues to grow in popularity. This paper is an examination of what motivates people to play computer games, and the relevance of such factors to the positive and negative aspects of computer gaming. When all of an individual‘s motivations to play video games are for the pursuit of ̳fun‘, it is said that an intrinsic motivation is th...
متن کاملThe Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
It is common sense that people don’t play games that are too difficult for them. Thus Game developers need to understand the performance abilities of players. Several studies suggest a clear dissimilarity in video game playing abilities between different genders and age groups. In this paper, we report on a study investigating impact of age, gender and previous gaming experience on gameplay per...
متن کاملA Simple Exercise-to-Play Proposal that would Reduce Games Addiction and Keep Players Healthy
Games players usually get addicted to video games in general and more specifically to those that are usually played over the internet. These players prefer to stay at home and play games rather than playing sports or outdoor games. This paper presents a proposal that aims to implement a simple way to let video games players exercise in order to play. The proposal targets games where players vir...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Entertainment Computing
دوره 1 شماره
صفحات -
تاریخ انتشار 2009