Ray Tracing with Selective Visibility

نویسنده

  • Andrei Sherstyuk
چکیده

We propose a simple yet eeective extension of ray-tracing algorithm that allows selective visibility of objects for speciic rays. Typically, rays are clas-siied as pixel, shadow, reeected and transmitted. We suggest adding a visibility mask to material descriptions , which controls how these rays interact with the material. This addition can be incorporated seamlessly into any ray-tracer and may help to generate visually interesting images.

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عنوان ژورنال:
  • J. Graphics, GPU, & Game Tools

دوره 1  شماره 

صفحات  -

تاریخ انتشار 1996