An optimal algorithm for 3D triangle mesh slicing

نویسندگان

  • Rodrigo Minetto
  • Neri Volpato
  • Jorge Stolfi
  • Rodrigo M. M. H. Gregori
  • Murilo V. G. da Silva
چکیده

We describe an algorithm for slicing an unstructured triangular mesh model by a series of parallel planes. We prove that the algorithm is asymptotically optimal: its time complexity is O(n log k+k+m) for irregularly spaced slicing planes, where n is the number of triangles, k is the number of slicing planes, andm is the number of triangle-plane intersections segments. The time complexity reduces to O(n + k + m) if the planes are uniformly spaced or the triangles of the mesh are given in the proper order. We also describe an asymptotically optimal linear time algorithm for constructing a set of polygons from the unsorted lists of line segments produced by the slicing step. The proposed algorithms are compared both theoretically and experimentally against known methods in the literature.

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عنوان ژورنال:
  • Computer-Aided Design

دوره 92  شماره 

صفحات  -

تاریخ انتشار 2017