Generating an ω-tile set for texture synthesis
نویسندگان
چکیده
This paper presents an effective approach to generate a set of small textures from an input texture that can be tiled together to synthesize large textures. Such a small set can be useful in texturing any large area realistically and efficiently while consuming only a small amount of texture memory. Our approach is advantageous in its ability to generate a smaller number of tiles that can embed much more texture patterns and with less conspicuous seams within each tile than earlier approaches. As a result, our approach can generate large textures that look as if each were from a continuous part of the input texture while avoiding highly repetitive patterns. In general, our approach performs very well and shows a particular strength, compared to earlier approaches, for input textures of elaborate or relatively large features, or with distinctive colors. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.6: [Computer Graphics]: Methodology and Techniques; I.4.3 [Image Processing]: Smoothing
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