Games as Personality Profiling Tools
ثبت نشده
چکیده
In this paper we investigate whether a personality profile can be determined by observing a player’s behavior in a game. Five personality traits are used to define a personality profile. They are adopted from the Five Factor Model of personality. The five traits are measured by the NEO-PI-R questionnaire. For our purpose, we developed a game module for the game Neverwinter Nights. The module automatically stores a player’s behavioral data. Experimental trials were run measuring the behavior of 44 participants. The experiment produced game behavior scores for 275 game variables per player. Correlation analysis shows relationships between all five personality traits and the video game data. From these results, we may conclude that a video game can be used to create an adequate personality profile of a player.
منابع مشابه
The Effect of Globalization on the Moral Values Change among the Youth
Globalization constitutes ideas, behavior and personality of people according to values and norms and affects different aspects of life of people (individually and socially). This research has been done in order to study the effect of globalization on moral values of the youth regarding sociology perspective. Statistical universe of this research includes 800 persons in Tehran. This research ha...
متن کاملChildren’s Avatar Preferences and their Personalities
Computer games are the most promising tools meeting the children’s needs stemmed from the new digital technologies. Thus, educational games are considered as effective ways providing these. However, to make an educational game more effective, one needs to know children’s preferences and factors affecting their choices. One of the factors is character features of the games because most children ...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملModeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors
This paper presents a synthetic approach for generating role playing simulation games intended to support analysts (and trainees) interested in testing alternative competing courses of action (operations) and discovering what effects they are likely to precipitate in potential ethno-political conflict situations. Simulated leaders and followers capable of playing these games are implemented in ...
متن کامل