Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
نویسندگان
چکیده
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of interactive executable model for studying disease spread, albeit of a very special kind. To a game developer maintaining an MMOG, recognizing, monitoring, and ultimately controlling a virtual plague is important, regardless of how it was initiated. The prospect of using tools, methods and theory from the field of epidemiology to do this seems natural and appealing. We will address the feasibility of such a prospect, first by considering some basic measures used in epidemiology, then by pointing out the differences between real world epidemics and virtual plagues. We also suggest directions for MMOG developer control through epidemiological modeling. Our aim is understanding the properties of virtual plagues, rather than trying to eliminate them or mitigate their effects, as would be in the case of real infectious disease.
منابع مشابه
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectures for these systems. We present the first detailed measurement study and the first models of the virtual populations in two popular MMORPGs, World of Warcraft and Warhammer Online. Our results show that while these two types o...
متن کاملLearning in the Virtual World: the Pedagogical Potentials of Massively Multiplayer Online Role Playing Games
A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world may soon become the primary venue for all online...
متن کاملAI , Virtual Worlds , and Massively Multiplayer
simulated environment, typically in an interactive 3D format. The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools f...
متن کاملPower Structure and the Evolution of Social Networks in Massively Multiplayer Online Games
This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) by modeling the players’ interaction network as a continuous-time markov chain. Results indicate that social hierarchy emerges out of an anarchical situation in which social actors participate voluntarily, have equal access to virtual resources from the beginning, cannot show their physical super...
متن کاملScalable Massively Multiplayer Online Games
We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a message dissemination scheme that may scale to...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/0705.4584 شماره
صفحات -
تاریخ انتشار 2007