Real Time-based Representation of 3d Objects

نویسندگان

  • Y. Zhang
  • J. Chen
  • L. Z. Zhou
چکیده

A realm is a planar graph over a finite resolution grid that has been proposed as a means of overcoming problems of numerical robustness and topological correctness in spatial databases. However, in spatial databases, current data structures based on realm only deal with 2D objects, and cannot be used to describe the complex phenomena in real 3D world. In order to represent 3D spatial objects and the topological relationships between them efficiently in spatial databases, we extend the original realm by following the next steps: (1) Extend the discrete space defined in 2D space to 3D discrete space. (2) Define 3D realm on 3D discrete space. (3) Define 3D realm-based data structures, such as R-block, R-cycle (planar/non-planar), R-face, R-hull and R-volume. (4) Define topological relationships between these 3D realm-based data structures.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

3D Modelling of Under Ground Burried Objects Based on Ground Penetration Radar

There is a growing demand for mapping and 3D modelling of buried objects such as pipelines, agricultural hetitage, landmines and other buried objects. Usually, large scale and high resolution maps from these objects are needed. Manually map generation and modeling of these objects are cost and time consuming and is dependent on lots of resources. Therefore, automating the subsurface mapping and...

متن کامل

Developing a BIM-based Spatial Ontology for Semantic Querying of 3D Property Information

With the growing dominance of complex and multi-level urban structures, current cadastral systems, which are often developed based on 2D representations, are not capable of providing unambiguous spatial information about urban properties. Therefore, the concept of 3D cadastre is proposed to support 3D digital representation of land and properties and facilitate the communication of legal owners...

متن کامل

3D Scene and Object Classification Based on Information Complexity of Depth Data

In this paper the problem of 3D scene and object classification from depth data is addressed. In contrast to high-dimensional feature-based representation, the depth data is described in a low dimensional space. In order to remedy the curse of dimensionality problem, the depth data is described by a sparse model over a learned dictionary. Exploiting the algorithmic information theory, a new def...

متن کامل

A Repartition Structure for Collision Detection and Deformation of Discrete Objects Based on 3D Wavelets

In a virtual sculpture project, we would like to sculpt in real-time 3D objects sampled in volume elements (voxels). The drawback of this kind of representation is that a very huge number of voxels is required to represent large and detailed objects. Consequently, the memory cost will be very large and the user/object interaction will be slowed down. We proposed a multiresolution representation...

متن کامل

Field Programmable Gate Array–based Implementation of an Improved Algorithm for Objects Distance Measurement (TECHNICAL NOTE)

In this work, the design of a low-cost, field programmable gate array (FPGA)-based digital hardware platform that implements image processing algorithms for real-time distance measurement is presented. Using embedded development kit (EDK) tools from Xilinx, the system is developed on a spartan3 / xc3s400, one of the common and low cost field programmable gate arrays from the Xilinx Spartan fami...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002