The 13 - th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision 2005 in co - operation with EUROGRAPHICS W S C G ' 2005
نویسنده
چکیده
The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and Vector Eye. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on Data Dependent and Wavelet triangulation, while Vector Eye is a commercial tool. Final quality has been assessed over a large dataset of images both in terms of PSNR and compression ratio.
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The 13 - th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision 2005 in co - operation with EUROGRAPHICS W S C G ' 2005 FULL
During the last couple of years, point sets have emerged as a new standard for the representation of largely detailed models. This is partly due to the fact that range scanning devices are becoming a fast and economical way to capture dense point clouds. Traditional rendering systems are impractical when a single polygonal primitive contributes less than a pixel during rendering. We present a d...
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