Generating Realistic Camera Shake for Virtual Scenes
نویسندگان
چکیده
When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position, rotation, and acceleration, these details are often missing for virtual camera motion. In this work, we analyze camera movement using signal theory. Our system allows us to stylize a smooth user-defined virtual base camDigital Peer Publishing Licence Any party may pass on this Work by electronic means and make it available for download under the terms and conditions of the current version of the Digital Peer Publishing Licence (DPPL). The text of the licence may be accessed and retrieved via Internet at http://www.dipp.nrw.de/. First presented at the 7th European Conference on Visual Media Production (CVMP 2010) under the title: ”Camera Motion Style Transfer”, extended and revised for JVRB era motion by enriching it with plausible details. A key component of our system is a database of videos filmed by physical cameras. These videos are analyzed with a camera-motion estimation algorithm (structurefrom-motion) and labeled manually with a specific style. By considering spectral properties of location, orientation and acceleration, our solution learns camera motion details. Consequently, an arbitrary virtual base motion, defined in any conventional animation package, can be automatically modified according to a user-selected style. In an animation package the camera motion base path is typically defined by the user via function curves. Another possibility is to obtain the camera path by using a mixed reality camera in motion capturing studio. As shown in our experiments, the resulting shots are still fully artistcontrolled, but appear richer and more physically plausible.
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ورودعنوان ژورنال:
- JVRB
دوره 10 شماره
صفحات -
تاریخ انتشار 2013