Capturing the Perceived Phantom Limb through Virtual Reality
نویسندگان
چکیده
Jonathan Lau1, Denver Huynh2, Steven Albertson2, James Beem3, Enlin Qian4 1Computer Information & Graphics Technology, Purdue School of Engineering and Technology, IUPUI; 2Department of Computer & Information Science, Purdue School of Science, IUPUI; 3Department of Computer Engineering, Purdue School of Engineering and Technology, IUPUI; 4Department of Biomedical Engineering, Purdue School of Engineering and Technology, IUPUI
منابع مشابه
Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varying efficacy. Recently, virtual reality (VR) has been employed as a more sophisticated mirror therapy. Despite the advantages of VR over a conventional mirror, this approach has retained the use of the contralateral limb and is therefore restricted to unilateral amputees. Moreover, this strategy di...
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1. Abstract The aim of the research is to develop a new therapy for the relief of phantom limb pain (PLP) using a virtual reality environment. PLP is pain which is felt in a limb which is missing through amputation. The therapy will be derived from an existing therapy which uses a system of mirrors to mirror an existing limb in such a way that it appears that the amputated limb is still there. ...
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This paper describes a study protocol to investigate the use of immersive virtual reality as a treatment for amputees' phantom limb pain. This work builds upon prior research using mirror box therapy to induce vivid sensations of movement originating from the muscles and joints of amputees' phantom limbs. The present project transposes movements of amputees' anatomical limbs into movements of a...
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This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR) to treat phantom limb pain. This work builds upon prior research using a mirror box (in which the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) to induce vivid sensations of movement originating from the muscles and joints of thei...
متن کاملThe treatment of phantom limb pain using immersive virtual reality: three case studies.
PURPOSE This paper describes the design and implementation of a case study based investigation using immersive virtual reality as a treatment for phantom limb pain. METHOD Three participants who experienced phantom limb pain (two with an upper-limb amputation, and one with a lower-limb amputation) took part in between 2 and 5 immersive virtual reality (IVR) sessions over a 3-week period. The ...
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ورودعنوان ژورنال:
- Adv. Human-Computer Interaction
دوره 2016 شماره
صفحات -
تاریخ انتشار 2016