Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
نویسندگان
چکیده
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 512 16-bit per voxel datasets at over 20 frames per second.
منابع مشابه
Gradient estimation and sheared interpolation for the cube architecture
We describe novel ways of gradient estimation and tri-linear interpolation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 ldbit per voxel datasets at over 20 frames per second.
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