Are Language learning websites special? Towards a research agenda for discipline-specific usability
نویسندگان
چکیده
With the intention of defining an initial research agenda for discipline-specific factors in the usability of elearning websites, this paper focuses on the example of foreign language learning. First, general notions and concepts of usability are analyzed, and the term 'pedagogical usability' is proposed as a means of focusing on the close relationship between usability and pedagogical design. Then, to address the key issue of whether there are aspects of pedagogical usability that are discipline-specific, the paper examines how language learning and teaching, in particular Technology Enhanced Language Learning (TELL), has approached usability when developing technology-enhanced learning materials. Three elements of a research agenda are identified: pedagogical usability, intercultural usability and website evaluation. In conclusion, it is suggested that just as language learning websites may require a discipline-specific approach, so in other disciplines pedagogical usability may also need to be considered in relation to the specific requirements of the discipline, and that a debate around these issues is timely. Introduction Usable systems are generally regarded as being efficient, easy to learn, effective to use, and enjoyable or engaging from the user’s perspective. For several years, the authors have been investigating aspects of pedagogical usability, that is, usability as this affects educational website design and development, particularly in the context of supported open and distance learning (Shield & Kukulska-Hulme 2003a; Muir, Shield & KukulskaHulme 2003a). As part of that research project, student responses to the Annual Courses Survey, a questionnaire administered every year to obtain student feedback about different aspects of Open University (OU) courses, were analysed (Shield & Kukulska-Hulme 2003b). The survey includes questions about student satisfaction with learning support, such as tutorials and ease of contacting tutors, and aspects of the learning materials that are offered in various media ranging from print through audio, video, CD-ROM, DVD and supplementary software to generic and course-related websites. It should be noted that questions included in the Annual Courses Survey do not directly address course website usability. Rather, students are asked how helpful they find course websites, how often they access these websites and how satisfied overall they are with the information and materials located there. The authors believe, however, that students’ responses to the questions posed in the survey, provide a useful perspective on how they view their experience of their course-related websites. Completed questionnaires were received from 1582 students of languages. Analysis of their responses to questions concerning web-based materials revealed their ratings of their course websites to be the least favourable in the university. They displayed the lowest levels of satisfaction with electronic resources accessed via their course websites. Just 14.5% of those who responded chose the ‘very helpful’ option. On the other hand, 16.6% of them considered these resources to be ‘not at all helpful’, while only 6.8% of students from both the Business School and the Faculty of Science came to the same conclusion. Electronic resources accessed from non-OU websites fared slightly better, with 27.6% of Languages students who responded to this item choosing ‘very helpful’ and only 10.1% selecting ‘not at all helpful’ from the available responses. This result, however, still places Languages students among the most dissatisfied groups across the university. Only students from the School of Health and Social Welfare (10.5%) and the Faculty of Mathematics and Computing (10.7%) had a higher dissatisfaction rating in this category. In contrast, when asked to rate the quality of information provided by generic, institution-wide websites related to study skills, Languages students’ level of satisfaction was much higher: 38% of those who responded to this question considered themselves to be ‘very satisfied’, while only 3.3% professed to be ‘not at all’ satisfied. These responses showed Languages students’ satisfaction levels with generic websites to be higher than for their course websites. In the former case, they expressed the least satisfaction of students surveyed across eight faculties, whereas in the latter, they comprised the fourth most satisfied group. As noted above, by the invitation of the academic team involved in its development, the authors were involved in an evaluation of one OU Languages course website. This evaluation revealed several usability issues, ranging from navigation (e.g. insufficient differentiation between graphical links and graphics used as nonclickable backgrounds) to organisation of information (e.g. random insertion of new information, making it difficult for the user to find. For instance, information relevant to the completion of student assignments might be inserted between information about online tutorials and links to unordered authentic resources). Furthermore, comments made by OU languages students who were interviewed about their course websites suggested that there may be deeper issues involved than those that can be addressed by generic usability guidelines of the sort commonly adopted by website designers and developers (see e.g. Nielsen 2000). For example, students have access to course websites, to the OU’s generic Student Home website and to the OU Library website. During the course of interviewing Languages students at a day school, it became apparent that although they were aware that these were different websites, they regarded them as part of a continuous whole. One student reported difficulties in accessing the Library website for example, but, for her, the issue was not that the Library’s server was unstable. Rather, the link from her course website to the Library website “did not work”, as a result of which she stopped attempting to access the Library website completely. These findings, and those that emerged from an analysis of responses to the Annual Courses Survey, raised the question of whether there are aspects of pedagogical usability that are discipline-specific. As Jones, Zenios & Griffiths (2004: 1) point out, this is not a well-understood area: “Research investigating disciplinary differences has not been fully developed to explore whether such disciplinary and subject differences affect the ways in which digital resources are conceptualized and used.” This paper explores the issues around the usability of e-learning websites. With a view to developing an initial research agenda concerning the possible effect of discipline-specificity on such websites, it goes on to examine the perspective of a single, exemplar discipline, namely foreign language learning. First, the notions and concepts of usability are considered, and how generic website usability studies have influenced educational websites. Next, the ways in which language learning and teaching, in particular Technology Enhanced Language Learning (TELL), has approached usability, are examined. The outcomes of research with OU languages students are drawn upon and, finally, based on the authors’ investigations in this field, a research agenda is proposed taking into account the discipline-specificity of pedagogical usability studies. Refining the Notions and Concepts of Usability The web provides a means by which to offer learners access to up-to-date and easily-updatable course materials, activities, resources and tutorial support. In spite of these benefits, however, learners may be left frustrated or disappointed by their encounters with their course-related websites when these do not address their needs or expectations. Preece (2000) remarks that website developers often assume they know users' wants and behaviours, forgetting their own high level of technical expertise. Difficulties may also arise when graphic design is prioritized over other aspects, so that a web page looks attractive but is difficult to read (Brinck et al. 2002). In other words, website design is typically the province of the technical rather than the content expert. However, increased awareness of user issues relating to website design means that website usability is an area that touches those people involved in educational website development, such as academic content providers, who would not previously have thought this to be relevant to their work. Usability and design: is there a difference? The concept of usability was originally developed within the discipline of Human-Computer Interaction (HCI) and applied to the interaction of one user with one computer. In the early 1990s, Preece et al. (1994: 14) described usability as a ‘key concept’ in HCI, concerned with making systems ‘easy to learn and easy to use’ and distinguishable from the notion of ‘user experience’, which encompasses a wider set of concerns such as creating systems that are satisfying, enjoyable, fun, entertaining, helpful, aesthetically pleasing, supportive of creativity, rewarding or emotionally fulfilling. At that time, HCI researchers already recognized that to produce systems with good usability, it was necessary to understand the psychological, ergonomic, organizational and social factors that determine how people operate, and to consider group working, integration and interaction of media, as well as the wider impacts of computer technologies. While how people learn to use a computer system was well understood, much less was known about how people learn with, as opposed to about, computers. HCI being a specialized area of knowledge, it seems that there was also a gap between what was known and the actual practice of interface design, a problem that would still be recognized today. A few years later, Preece had moved on to consider usability in the context of online communities, concluding, “...software with good usability supports rapid learning, high skill retention, low error rates and high productivity. It is consistent, controllable, and predictable, making it pleasant and effective to use” (2000: 27). To support online communities, Preece implies that there is a further dimension to consider: developers must identify software with suitable usability, such software often being web-based, or embedded in a website, “... then tailor it more closely to meet the community’s needs” (ibid: 27). In a subsequent book on Interaction Design, Preece et al. (2002) explain that ‘interaction design’ is defined as “designing interactive products to support people in their everyday and working lives”. This is also described as “finding ways of supporting people”, and it is concerned with a broader range of issues, topics and paradigms than has traditionally been the scope of HCI. It entails “creating user experiences that enhance and extend the way people work, communicate, and interact” (Preece et al. 2002: v). Usability is again distinguished from user experience, the former encompassing effectiveness, efficiency, safety, utility, learnability and memorability, whilst the latter, as mentioned above, has a focus on aspects such as satisfaction and enjoyability. A difference between generic design principles and generic usability principles is also identified: “...whereas design principles tend to be used mainly for informing a design, usability principles are used mostly as the basis for evaluating prototypes and existing systems” (ibid 26). In other words, design principles are general reminders about what to provide or to avoid when designing websites, whilst usability principles are used to assess the acceptability of interfaces. An interesting question is the extent to which these two areas of responsibility should be separated. E-learning brings usability into a shared arena, highlighting the need for technical or design experts and academic experts to work together more closely than ever before to produce usable websites. Figure 1 presents one possible interpretation of the relationship between the components the authors believe to be central to generic usability. It is recognized, however, that generic usability could be seen as contributing to interaction design rather than the other way round. For the authors, though, the contribution of interaction design to the ease with which users can learn and use a system and to the overall user experience is of central importance. Without taking interaction design into consideration during the planning and design phases, the overall usability of a system when it is evaluated is likely to be low. EASE easy to learn easy to use INTERACTION DESIGN enhancing / extending how people work, communicate & interact GENERIC USABILITY USER EXPERIENCE satisfaction enjoyment helpfulness supporting users Figure 1. Aspects of Usability Beyond Usability: E-Learning Understanding of the specific requirements of usability in web-based learning and e-learning is gaining momentum, but there is little published research as yet in this quite specialized area. Among researchers in educational applications of computing, Shiratuddin & Hassan (2001) describe a usability-testing model they propose that will help teachers to check the usability of their sites. Wade & Lyng (2000) note that not all academic materials providers have expertise in designing usable sites. For this reason, they investigated the possibility of developing a web-based automated service to carry out usability evaluations for materials producers. Avouris, Dimitracopoulou, Daskalaki & Tselios (2001) turn their attention to student assessment and evaluation systems, asking what effect system usability may have on learner performance. Laurillard (2002) addresses issues of usability from a pedagogical perspective, focusing on three aspects: user interface, design of learning activities, and checking whether learning objectives have been met. She emphasizes that “the aim is to design an interface that never intrudes on the task in hand” (2002:194). Hale & French (1999) consider the assessment of web design based on what they describe as ‘learning principles’: reducing conflict and frustration; repetition of concepts using variations in technique; positive reinforcement; active student participation; organization of knowledge; learning with understanding; cognitive feedback; individual differences; and motivation. Hall (2001) concludes that in training websites, several themes are important: site organisation, taking advantage of the hyperspace environment by building in flexibility and learner control, and use of case examples from the vast resources available on the web. Hall also believes that collaborative learning activities should be part of such a web environment. Cronjé (2001) warns against placing learning materials ‘in a prepackaged instructivist learning shell’, typically a system that does not allow content providers to employ a range of pedagogical approaches in their e-learning materials. Such a shell, Cronjé believes, may create an impoverished environment, one in which creativity and imagination remain unchallenged. Nielsen (2001) remarks that although general usability standards apply equally to e-learning, there are additional considerations, for example the need to keep content fresh in learners’ minds so that they do not forget things whilst trying to accommodate new concepts. Introducing Pedagogical Usability In the authors’ own usability project at the UK Open University, the notion has been developed that there are several layers of usability, namely technical, general, academic and context-specific (Muir et al. 2003a). Further, the authors have gone a long way toward refining their understanding of the academic and context-specific aspects (summarized in Figure 2), which include the broad context of e-learning as well as contexts defined in students, a site for a Technology course based on the Internet may be able to prioritise the use of cutting-edge technology, while a site for a Healthcare course probably would not. The way the authors see it, if the learning and teaching resources supplied by an educational website are not presented and sequenced in a pedagogicallyfocused manner, the learner is less likely to succeed in achieving the specified learning outcomes of the course. PEDAGOGICAL USABILITY ACADEMIC CONTEXT ACADEMIC CONTENT GENERAL USABILITY PRINCIPLES TECHNICAL USABILITY Figure 2: The components of pedagogical usability To take a concrete example, language learning can be seen as being not only an intellectual pursuit but also skills-based; a successful learning outcome cannot be achieved unless a learner is able to demonstrate her/his prowess in one or more of ‘the four skills’ of reading, writing, listening and speaking upon which language learning activities tend to concentrate. One major learning outcome of such activities usually relates to the ability to speak to others in the foreign or target language. Until recently, it has not been possible to support interactive, synchronous speaking practice of this sort, that is, learners speaking to others, online. This has been a major challenge to the pedagogical design of online language courses, many of which have addressed it either by ignoring the need for learners to practise speaking in the foreign language or by including a face-to-face component, rather negating the distance element included in the pedagogical design as a whole. A third option has been to use synchronous text-based communication tools. The assumption here is that the same effect on the acquisition of the target language will be achieved by using any real-time communication tool, regardless of channel and despite research evidence suggesting that synchronous textand voice-based discourse are not identical (e.g. Weininger & Shield 2003). With the advent of ubiquitous voice-over-internet applications, however, such issues can now be addressed. Language learners can talk with others in the foreign language in real time, thus gaining experience that will allow them to achieve learning outcomes concerning speaking in the target language, although it could be argued that the context in which the communication occurs (e.g. audio or video) may affect its realisation. Here, then, pedagogical usability depends on technical usability to support pedagogical design decisions. But that is not the end of the story. No matter how pedagogically effective the content of the activities may be, it is of little use if the learner is unable to locate it in a poorly organized website. Pedagogical usability, then, is also based upon principles of general usability. Technical usability is therefore the basis for the other aspects, whilst not being sufficient by itself. Technology-Enhanced Language Learning and Usability Research Technology-enhanced language learning (TELL) is an 'umbrella' term that incorporates different approaches to the use of computers for language learning and teaching. It includes computer-aided/assisted language learning (CALL), often drill-type programs intended to improve accuracy in the target language, computer-mediated communication (CMC) and even generic computer-based production and presentation tools such as wordprocessing packages and computer-supported research tools like concordancing and parsing programs. As it has become ever more ubiquitous, the web has been used by TELL practitioners for the development of materials and activities for both CALL and CMC as well as to support learner access to authentic target language materials that may be used as part of the overall experience of engaging with the target language and culture. Approaches to TELL TELL materials and activities have their beginnings in different language teaching philosophies ranging from approaches that focus on form and concentrate on drilling particular forms of the target language (the language being studied) through to pedagogies that draw upon constructivist philosophies and focus on fluency, collaborative and cooperative learning. Describing the necessity to make principled choices about which technologies to employ for language learning, particularly at a distance, Doughty & Long (2003) place TELL within a theoretical framework that refers primarily to second language acquisition (SLA) theory and educational psychology. Referring to the methodological principles employed in “an embryonic theory of teaching” known as Task-Based Language Teaching (TBLT), they map these onto pedagogical procedures in the second language classroom and in TELL in a way that seems to be applicable to language learning and teaching more widely. In their work, Doughty & Long draw a useful distinction between methodological principles that are “...motivated by theory and research findings ... which show them to be either necessary for SLA ... or facilitative of it” (2003: 51) and pedagogic procedures which “comprise the potentially infinite range of local options for realizing the principles at the classroom level” (2003:53). Indeed, if methodological principles, as Doughty & Long (ref cit) suggest, might be “...universally desirable instructional design features....” a similar approach to e-learning website usability might well distinguish pedagogical methods from their realization in local contexts issues that are implicit in the work of researchers such as Hémard & Cushion (2000) and Plass (1998). Hémard & Cushion (2000:103), touch upon the possibility of discipline-specificity in usability studies, reporting that in their work they strive to “...establish important links between HCI and CALL as two distinct, but overlapping and interdependent, disciplines...” Plass argues that: “...evaluation criteria [for multimedia software] need to be developed based on domain specific learning processes and activities and on the cognitive processes that these activities involve” (1998: 35) and proposes a model for interface design that “...puts the user, the content, and the instructional activity in the center of the design process” (p.41). The key question is whether it is possible to identify “local features”, specific to the methodology of a discipline’s pedagogy, and, if so, does incorporating these pedagogic procedures into webbased learning materials influence their usability? Approaches to usability within TELL An examination of the literature of TELL reveals that usability issues, sometimes also referred to as evaluation criteria, have been addressed mainly in the area of standalone CALL materials, although practitioners such as Kelly (2000) have produced guidelines to help language teachers, in particular teachers of English as a Second Language, to develop “good” websites. TELL researchers and practitioners demonstrate awareness of general usability heuristics such as those proposed by Nielsen (2000, 2001), referring to aspects such as “user interface” and “HCI” (eg Hémard & Cushion 2000, Allum 2001), but references to the user experience are now beginning to appear more frequently in the literature; for example, Hémard captures the notion of “going beyond” general usability, offering a definition of usability that includes reaching “a threshold of acceptability beyond which users can begin to interact productively and voluntarily instead of simply acting and reacting” (2003: 23). Indeed, investigations into aspects of TELL-based usability appear to reflect an underlying trend similar to what is described in general usability literature, namely a move from a focus on technical usability to an approach that is centred increasingly on the user experience. For example, TELL usability research has ranged from studies of how to transform “...good lesson plans, classroom or textbook activities ... into effective CALL exercises” (Allum 2001:146), to investigations of “students’ views on the web as a viable environment for learning” (Felix 2002: 48). The fact that usability has been approached from a variety of standpoints within the TELL community becomes very clear in a study carried out by Levy (2002). Using a corpus drawn from a survey of CALL literature, he addresses the notions and concepts that have emerged around the term design in that field. Although the main thrust of his research is to describe “..the discourse processes and products of design in CALL...” (2002:58), Levy also addresses some aspects of usability as these emerge in what he refers to as “design of an artefact”, that is “... the building of websites, learning environments, courseware packages, exercises and authoring systems...” (p.61) and language learning websites, primarily aspects of HCI as these involve the enduser. Two websites, which Levy refers to as ‘integrated learning environments’, in particular, are identified as successful, Stanford African Languages and Multimedia Applications (SALAMA) and the Virtual Language Center (VLC) because: “They each involve a coordinated and suitably linked collection of resources plus a mixture of tools and tutorial features that, properly managed, can provide learners with the information and help they need when they need it” (Levy 2002: 64). The emphasis here is not on the interface, but rather on the content of the website. However, content alone does not make a website usable, as Allum points out: “Teacher-designed, pedagogically sound software often fails in terms of usability” (2001: 146). Allum implies that generic usability principles as well as sound pedagogy must be employed in the development of usable language learning websites, arguing that software that does not meet the end users’ expectations in terms of interface design is likely to prove to be unusable. He urges that ‘general usability concepts’ should be employed throughout the design process and commends Nielsen’s generic usability guidelines to the reader. In 2002, Hubbard (2003) carried out a survey to elicit research questions that TELL professionals (Hubbard calls them CALL professionals) would like to see answered. He not only asked respondents to outline their ‘favorite’ research question, but also to classify their own position within TELL as primarily Practitioners (Teachers), Researchers or Software Developers. The survey, a covering letter explaining its purpose and a consent form were sent to 120 researchers who were considered to be “professionally active” in TELL. Professional activity was defined on the basis of fulfilling at least one the following four criteria: membership of the committee of a professional TELL organisation such as EuroCALL, membership of the editorial board of a professional TELL journal such as ReCALL, recent publication in TELL journals, and presentation at a TELL conference. Hubbard’s analysis of the 64 completed surveys revealed that a) research questions fell into four main categories, design-centred issues, learner-centred issues, effectiveness issues and research-centred issues and b) 29 respondents considered themselves to be researchers, 22 practitioners (teachers) and 12 classified themselves as software developers while one respondent abstained from choosing a particular category. Hubbard found that the majority of questions posed by his respondents focused on ‘effectiveness issues’ (e.g. does TELL ‘work’?), and this is telling. The question of its effectiveness is a major area of research for those working in TELL. There is, as yet, no definitive proof of its effectiveness, whether standalone, CMC or web-based in format, whether drill-and-practice or authentic use of the target language in content. From the point of view of the usability researcher, the category design-centered issues, in Hubbard’s survey, is probably of most interest, and is defined as: “...questions concerning the appropriate design of CALL [TELL] software, tasks or environments.” (2003:149). Of the 15 responses received in this area, 10 could be said to fall into usability issues (2 content, 2 evaluation, 3 HCI and 3 multimedia) but only two of these questions were suggested by respondents who considered themselves to be primarily software developers. Under Hubbard’s definition, questions that fall into his category “learner centered issues” also address some aspects of usability. According to Hubbard these are concerned with “...learner variables, learner strategies and human-computer interaction.” [authors’ emphasis]. (ref cit) There were 29 responses in this category. Of the four concerning “interaction”, three were provided by software developers, while one was suggested by a practitioner. They included reference to: “activity design”, “interactivity and intelligence”, “learner-computer interaction”, and “types of interaction” [in this case, this appears to mean ‘activity types’ again]. A second aspect of Hubbard’s survey was an attempt to identify whether self-classification correlated with different types of research question; here, although the number of responses received was relatively small, the difference between the interests of software developers as opposed to researchers and practitioners was quite marked (Table 1). Table 1: Types of research question asked by different categories of TELL professional Type of question Researchers Practitioners Developers CALL Effectiveness 4 0 0 Interaction issues 1 0 3 Effective Practice 3 3 0 Learner Variables 6 6 0 Descriptive studies 5 3 0 Software developers concentrated on HCI and interaction issues, areas that relate to usability, while those who classified themselves “Researchers” or “Practitioners” tended to ask questions related to pedagogy, learner variables or language acquisition issues. Only one researcher and no practitioners asked an interaction-related question, suggesting a possibly different focus may indeed exist according to professional background. These findings are clearly not conclusive, being based on a relatively small, self-selecting sample. Hubbard notes that trends identified in his survey are empirically weak (2002). He points out that the relatively limited number of questions from software developers may be the result of the low number (12 / 64) of his respondents who considered their primary role to be in this category. Furthermore, Hubbard admits that the tentative taxonomy he developed on the basis of responses to the survey might differ were another researcher to classify them. He states that, nevertheless they: “...may still provide some insight into the current state of mind of a large group within the field.” (2002). Felix (2002) is one of the few researchers who report directly on learner views of the appropriateness of webbased language learning sites for independent study: “An analysis of which aspects of the web materials contributed to the perception of their usefulness showed that the most important elements were clear and logically organized content..., clear objectives..., meaningful feedback..., and easy navigation through the program ...” (2002:51). In language learning literature, then, usability appears to be a recognized area that has been somewhat explored from several different angles. Some researchers (Hémard 2003, Felix 2002, Allum 2001, Plass 1998) stress the importance of the relationship between content, user expectations and usability principles, while the different approaches to software and website design become apparent in surveys of the literature (Levy 2002) and CALL [TELL] professionals’ own views (Hubbard 2003). Towards a Research Agenda So far in this paper, the authors have presented an overview of generic website usability principles and concepts and their evolution and a review of usability as it appears in TELL literature. Taking these sources together, it seems that there are elements that could form part of a research agenda, that have not been addressed in depth and that are particularly pertinent to language learning websites, the exemplar discipline. These fall into three main areas: 1. Pedagogical usability For language learning websites, there is an important set of choices that needs to be made, and which is not really addressed in any of the sources that have been examined here: should the website use the first or target language? Linked with this question are pedagogical concerns such as: should the interface be presented in the target language? While often pedagogically desirable, would such an interface expose learners to particular usability issues? Furthermore, given that websites can, and often do, take a multimodal approach, what presentation media should be used and how should users interact with them? Kress & van Leeuwen (2001: 46) point out that in postindustrial societies, multimodal methods of communication may be of at least equal importance to language. The ways in which language experts conceptualise user interfaces may also be specific to the culture and sub-cultures of their discipline. For example, Kukulska-Hulme (1999) and Boardman (2005) both interpret user interfaces and user interactions from the perspective of language analysis; Boardman makes the point that some of his analysis “hinges on the idea of narrative as the driving force behind the Web and how it works as a form of communication” (Boardman, 2005: 3). These issues are closely related to the second aspect of usability that may be of particular relevance for language learning websites, intercultural usability. 2. Intercultural usability Although intercultural aspects of website usability are the focus of research (e.g. Evers, Kukulska-Hulme & Jones 1999; Marcus & West Gould 2000), there are likely to be specific issues around intercultural usability bound up with e-learning websites, particularly, perhaps, with language learning websites. As well as questions about which language to use, the way in which information is best presented is worthy of further investigation. Among those questions that might be addressed are included: do usability principles vary according to culture? If so, should language learning websites adhere to the usability principles of the home or the target culture? Here, the relationship between intercultural and pedagogical usability is clear, since the pedagogy of the home culture may influence the course-related website in a way that could negate the intercultural aspects of the study of the target culture. There are signs of an awakening interest in the portrayal of ‘self’ and ‘other’ in website design. For example, van Dijck (2000) compares two Colombian portals, one that is an adaptation of a US portal to a Colombian context and one that was developed in Colombia, while Singh & Baack (2004) investigate culturespecific versus culture non-specific styles in US and Mexican websites. In contrast, in spite of a growing interest in intercultural aspects of website usability, there is little discussion of general e-learning or language learning websites. On the whole: “Current emphasis in modern language teaching and learning highlight interculturality and reconceptualise goals in terms of producing ‘intercultural speakers’ who will be capable, adaptable actors and mediators in globalized contexts” (Jordan 2002). There are, however, a few exceptions. In their description of the Cultura project, Furstenberg, Levet, English & Maillet (2001:55) note: “Our focus will be on the pedagogy of electronic media, with particular emphasis on the ways in which the web can be used to reveal those invisible aspects of a foreign culture, thereby giving a voice to the elusive ‘silent language’ and empowering students to construct their own approach to cross-cultural literacy”. The project itself addresses issues of interculturality such as how the target culture is reflected in articles from authentic websites from the home and target cultures. It does not explicitly consider the types of usability issues that may surround these websites, although some of might lie in the ‘invisible aspects of a foreign culture’ they refer to, and which are partially addressed by one respondent to Hubbard’s survey (2002, reported above). In her/his research question, s/he raised several issues the authors would expect to find in an approach to intercultural usability, although not all of those they have identified above: “What is the best screen lay-out of data for language acquisition? What colours, fonts, windows, multi-media inputs, etc. enhance most (or detract from) the cognitive process. Does the cultural background of the user lead to different reactions? Does the employment of ‘western-style’ screen lay-out do a disservice to learners from other cultures? Are we using the optimum lay-out in the West?” 3. Website evaluation The authors’ own usability research has included face-to-face small group interviews with 22 OU Languages (French and Spanish) student volunteers about reactions to their course websites, which typically include learning resources and give access to discussion fora. Participants, who were all distance learners, had met for a face-toface day school, thus providing the opportunity for interviews to take place in a single geographical location. Interviews, which were carried out by the project team’s Research Fellow, were semi-structured (Table 2) and took no longer than 10 minutes, since volunteers could only participate during their coffee break. The content of the course websites was provided by teams of content experts, while their structure, function and graphic design were generic and developed by a team of website developers. Table 2. Semi-structured interview instrument developed to elicit language learners’ views of their course
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