Procedural Guard Placement for Stealth Games
نویسندگان
چکیده
Stealth game mechanics rely on a suitably difficult distribution of enemy observers, the placement of which is typically a manual process. Here we investigate an automatic process for placement of observer opponents. We use a Monte-Carlo approach to generate randomized enemy positions and motions and combine this with a stealth path-planning and analysis framework. This allows us to ensure feasibility of the level design, and also measure relative difficulty. Initial results using this process compare placement of both mobile and static guards (rotating cameras), and let us explore the impact on level difficulty produced by different kinds of enemy observer agents.
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