Texture Mixing via Universal Simulation
ثبت نشده
چکیده
A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which produce the same dictionary (or parsing tree) with the classical LZ incremental parsing algorithm. Universal simulation is realized by sampling uniformly from the universal type class, which can be efficiently implemented. Starting with a source texture image, we use universal simulation to synthesize new textures that have, asymptotically, the same statistics as the source texture, yet have as much uncertainty as possible, in the sense that they are sampled from the broadest pool of possible sequences that comply with the statistical constraint. When considering two or more textures, a parsing tree is constructed for each one, and samples from the trees are randomly interleaved according to pre-defined proportions, thus obtaining a mixed texture. As with single texture synthesis, the k-th order statistics of this mixture, for any k, approach, asymptotically, the weighted mixture of the k-th order statistics of each individual texture used in the mixing. We present the underlying principles of universal types, universal simulation, and their extensions and application to mixing two or more textures with pre-defined proportions.
منابع مشابه
TEXTURE MIXING VIA UNIVERSAL SIMULATION By Gustavo Brown
A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which produce ...
متن کاملTexture Mixing via Universal Simulation∗
A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which produce ...
متن کاملTexture Mixing via Universal Simulation
A framework for studying texture in general, and for texture mixing in particular, is presented in this paper. The work follows concepts from universal type classes and universal simulation. Based on the well-known Lempel and Ziv (LZ) universal compression scheme, the universal type class of a one dimensional sequence is defined as the set of possible sequences of the same length which span the...
متن کاملAssignments of Universal Texture Components for Quark and Lepton Mass Matrices
We reanalyze the mass matrices model of quarks and leptons which gives a unified description of quark and lepton mass matrices with the same texture form. By investigating possible types of the assignment for the texture’s components of this mass matrix form, we find that a different assignment for up-quarks from one for down-quarks can lead to consistent values of CKM mixing matrix. This findi...
متن کامل2 Universal Texture of Quark and Lepton Mass Matrices and a
Recent neutrino data have been favourable to a nearly bimaximal mixing, which suggests a simple form of the neutrino mass matrix. Stimulated by this matrix form, a possibility that all the mass matrices of quarks and leptons have the same form as in the neutrinos is investigated. The mass matrix form is constrained by a discrete symmetry Z3 and a permutation symmetry S2. The model, of course, l...
متن کامل