Using Graphics Hardware 17.2 Describing Geometry for the Hardware

نویسنده

  • Peter Willemsen
چکیده

Throughout most of this book, the focus has been on the fundamentals underlying computer graphics rather than on implementation details. This chapter takes a slightly different route and blends the details of using graphics hardware with the practical issues associated with programming that hardware. This chapter, however, is not written to teach you OpenGL,TMother graphics APIs, or even the nitty gritty specifics of graphics hardware programming. The purpose of this chapter is to introduce the basic concepts and thought processes that are necessary when writing programs that use graphics hardware.

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تاریخ انتشار 2005