Modeling social preferences in multi-player games
نویسندگان
چکیده
Game-tree search algorithms have contributed greatly to the success of computerized players in two-player extensive-form games. In multi-player games there has been less success, partly because of the difficulty of recognizing and reasoning about the inter-player relationships that often develop and change during human game-play. Simplifying assumptions (e.g., assuming each player selfishly aims to maximize its own payoff) have not worked very well in practice. We describe a new algorithm for multi-player games, Socially-oriented Search (SOS), that incorporates ideas from Social Value Orientation theory from social psychology. We provide a theoretical study of the algorithm, and a method for recognizing and reasoning about relationships as they develop and change during a game. Our empirical evaluations of SOS in the strategic board game Quoridor show it to be significantly more effective against players with dynamic interrelationships than the current state-of-the-art algorithms.
منابع مشابه
Social Interactions and Games
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009).Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the relationships. However, several researchers supported the i...
متن کاملRotten Kids with Bad Intentions
Rotten Kids with Bad Intentions We examine a "Rotten Kid" model (Becker 1974) where a player with social preferences interacts with an egoistic player. We assume that social preferences are intention-based rather than outcome-based. In a very general multi-stage setting we show that any equilibrium must involve mutually unkind behavior of both players, endogenously generating negative emotions ...
متن کاملLearning Social Preferences in Games
This paper presents a machine-learning approach to modeling human behavior in one-shot games. It provides a framework for representing and reasoning about the social factors that affect people’s play. The model predicts how a human player is likely to react to different actions of another player, and these predictions are used to determine the best possible strategy for that player. Data collec...
متن کاملModeling Player Self-Representation in Multiplayer Online Games using Social Network Data
Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social networks that provide social contexts in which player-to-player interactions take place, such as conversation and trading of virtual items. Building upon a theoretical framewo...
متن کاملRobust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کامل