Games Where You Can Play Optimally Without Any Memory
نویسندگان
چکیده
Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, the most popular games in this context are parity games and their cousins (Rabin, Streett and Muller games). Recently however also games with other types of payments, like discounted or mean-payoff [5,6], previously used only in economic context, entered into the area of system modelling and verification. The most outstanding property of parity, mean-payoff and discounted games is the existence of optimal positional (memoryless) strategies for both players. This observation raises two questions: (1) can we characterise the family of payoff mappings for which there always exist optimal positional strategies for both players and (2) are there other payoff mappings with practical or theoretical interest and admitting optimal positional strategies. This paper provides a complete answer to the first question by presenting a simple necessary and sufficient condition on payoff mapping guaranteeing the existence of optimal positional strategies. As a corollary to this result we show the following remarkable property of payoff mappings: if both players have optimal positional strategies when playing solitary one-player games then also they have optimal positional strategies for two-player games.
منابع مشابه
Playing Games without Observing Payoffs
Optimization under uncertainty is central to a number of fields, and it is by now well-known that one can learn to play a repeated game without a priori knowledge of the game, as long as one observes the payoffs (even if one does not see the opponent’s play). We consider the complementary scenario in which one does not observe the payoffs but does observe the opponent’s play. Curiously, we show...
متن کاملStatic Analysis Versus Model Checking for Bug Finding
The benefits of exposing calls and returns p. 2 A compositional approach to the stochastic dynamics of gene networks p. 4 Games other people play p. 5 Type-directed concurrency p. 6 Multiport interaction nets and concurrency p. 21 Model checking for [pi]-calculus using proof search p. 36 A game semantics of the asynchronous [pi]-calculus p. 51 Efficient on-the-fly algorithms for the analysis of...
متن کاملQuantitative Fair Simulation Gamest
Simulation is an attractive alternative for language inclusion for automata as it is an under-approximation of language inclusion, but usually has much lower complexity. For non-deterministic automata, while language inclusion is PSPACE-complete, simulation can be computed in polynomial time. Simulation has also been extended in two orthogonal directions, namely, (1) fair simulation, for simula...
متن کاملFair Play Equilibria in Normal Form Games
For a social code of conduct to gain universal acceptance in a society, it would have to satisfy minimum requirements of consistency and procedural justice. The so-called universalizability principle in ethics says that any moral judgement made for an action of a person in a situation should be universalizable to other persons’ actions in situations that are identical in relevant respects. By a...
متن کاملCombined Games
What happens when you play Chess and Tic-Tac-Toe at the same time? What about Mancala, Othello and Checkers? Playing multiple games together as a Combined Game introduces an entirely new, infinite set of games to analyze and play. We use traditional Game Theory tools to examine combined pairs of small, well-solved games, yielding information on the optimal strategies for playing each combined g...
متن کامل