Virtual University and Gamification to Support Engineering Education
نویسندگان
چکیده
منابع مشابه
Virtual Laboratories for Engineering Education
1 Professor, Department of Civil Engineering & Engineering Mechanics, University of Arizona, Tucson, AZ, 85721 USA, Phone: 520-621-2145, Fax: 520621-2145: [email protected] & Guest Professor, Institute of Geotechnical Engineering, ETH Hönggerberg, Zurich. Abstract This contribution deals with the application of modern technologies to develop virtual laboratories for civil engineering educat...
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Gamification to Empower Information Security Education
47% of the world population uses the internet daily, and access is growing also in less developed countries (LDCs). As a consequence, a total of almost 1 billion households in the world have internet access, of which 48 million belong from LDCs (ITU, 2016). A large proportion of internet users are teenagers, who often are not aware of all the risks related to sharing private information through...
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T echnology is increasingly being used in medical education to supplement the delivery of learning resources. Gamification is defined as ‘the use of game design elements in non-game contexts’ (1). Despite being a relatively young field, gamification is making a big impact across a variety of industries and has piqued the interest of the academic community, with education being one of the first ...
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ژورنال
عنوان ژورنال: International Journal of Engineering Pedagogy (iJEP)
سال: 2020
ISSN: 2192-4880
DOI: 10.3991/ijep.v10i2.13771